Cinematic Marketing Artist

1 Month ago • All levels • Game Story Writing/Narrative Design

About the job

Job Description

IO Interactive seeks a Cinematic Marketing Artist for their new James Bond game, Project 007. This role involves leading the implementation of cinematic sequences for game trailers using in-engine tools. Responsibilities include camera animation, character staging, set dressing, lighting, previz creation, and editing. The artist will collaborate with various teams to achieve a cohesive cinematic experience. The position is permanent with a hybrid remote option.
Must have:
  • Extensive previz experience in games
  • Captivating cinematic sequence creation
  • Proficiency in Maya/Motion Builder
  • Strong cinematic principles understanding
  • Excellent communication & collaboration

IO Interactive is currently looking for a Cinematic Marketing Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:

  • Lead the implementation of cinematic sequences for game trailers using in-engine tools, focusing on camera animation and character stage direction, set dressing, and lighting to create compelling visuals.
  • Spearhead the creation of previz and block out scenes, establishing the visual direction and narrative flow of the trailers.
  • Drive the editing process of game trailers, ensuring captivating storytelling and compelling cinematography.
  • Take ownership of key projects, overseeing production from concept to completion.
  • Collaborate closely with cinematic artists, animators, environment artists, audio designers, and lighting artists to achieve a cohesive and immersive cinematic experience.


Who you are:

  • Extensive experience in previz within the context of video games or game engines.
  • Proven track record of creating captivating cinematic sequences and previz layouts that effectively convey narrative and emotion.
  • Proficiency in animation software and tools, namely Maya and/or Motion Builder, with a keen eye for character performance and movement.
  • Strong understanding of cinematic principles, composition, and visual storytelling techniques.
  • Excellent communication and collaboration skills, with the ability to effectively convey creative ideas and feedback to cross-functional teams.
  • Passion for pushing the boundaries of game trailers in the gaming industry.
  • Curiosity and constant search for self-improvement, which IOI will nurture and enable through training & financing attendance to conference and courses.


Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

 Learn more about Project 007.

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

Barcelona, Catalonia, Spain (Hybrid)

Malmö, Skåne County, Sweden (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

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