Gameplay Animator (Project Hire)

1 Month ago • 6-8 Years • Animation • $90,000 PA - $115,000 PA

Job Summary

Job Description

That's No Moon seeks a Gameplay Animator for a project-based role. Responsibilities include creating high-quality gameplay animations aligned with game design, utilizing motion capture and hand-key animation, collaborating with various departments (design, engineering, etc.) to ensure seamless integration of animations within gameplay and cinematics. The ideal candidate possesses a strong understanding of animation principles, experience with Maya and in-engine animation integration, and excellent problem-solving and communication skills. The role requires proficiency in motion capture data and hand-key animation, working knowledge of Maya, and experience creating animations for gameplay features within a development environment.
Must have:
  • AAA quality gameplay animation creation
  • Motion capture and hand-key animation proficiency
  • Maya and in-engine animation experience
  • Collaboration and communication skills
Perks:
  • Medical, dental, vision
  • 401(k) matching
  • Flexible PTO
  • Supplemental life and disability

Job Details

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are looking for a Gameplay Animator with a passion for creating incredible animations for a AAA title. The animation will be of the highest quality and in-game functionality. The Gameplay Animator will collaborate with other departments and key roles such as the Gameplay Animation Director, Lead Gameplay Animator, Gameplay Design, Animation Engineering, Tech Art and Motion Capture Stage. This role will support gameplay mechanics and contribute to the unified goal of crafting animations that are functional, responsive, fluid and will tie into cinematics and story.  

Responsibilities:  

  • Create and integrate AAA quality gameplay animations that reflect the game design goals and mechanics 
  • Use motion capture effectively and hand-key appropriately 
  • Work closely with the Lead or Senior Animator, engineering and design to support animation systems such as motion matching 
  • Collaborate with the animation team to make sure cinematics and gameplay are cohesive 
  • Work at the highest level, technically and aesthetically 
  • Be proactive, assist with troubleshooting animation workflow, rigging and pipeline issues 
  • Effectively connect with animators, engineers and design, to give and accept feedback 
  • Exercise standard methodologies in animation 

Requirements & Skills:   

  • Proven experience working with motion capture data and hand-key animation in the game industry 
  • Demo reel showing a solid understanding of animation principles, while including gameplay 
  • Experience creating animations for gameplay features in a development environment 
  • Working knowledge of Maya 
  • Knowledge and ability to integrate gameplay animation in engine 
  • Strong problem-solving and interpersonal skills 
  • A passion for making games and the enthusiasm to make the best 

Qualities:  

  • Flexibility in switching tasks to accommodate production priorities  
  • Ability to appreciate other department's perspectives  
  • Maintain integrity and confidence while working in a fast-paced environment 
  • Approachable and respected member of the team  
  • Team oriented with a desire to assist other animators  
  • Promote inclusivity, diversity and fairness  
  • Practice patience and be open to giving and receiving feedback  

 

(This is a temporary “Project Hire” position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $90,000 - $115,000

#LI-remote

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

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About The Company

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

Visit ThatsNoMoon.com to learn about our team, see our open positions, and more.

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

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