This Junior 3D Character Artist position requires creating 3D character models and textures for real-time 3D game engines. The role demands a strong understanding of various art styles and the ability to adapt to project-specific needs. Proficiency in 3D software (Maya, 3ds Max, ZBrush, Softimage) and 2D design skills are essential. Responsibilities include following project schedules, meeting quality standards, conducting self-quality checks, and promptly resolving issues raised by team leads, art directors, and clients. The ideal candidate is passionate about game development and possesses a college degree in an art-related field.