Gameplay Designer

3 Days ago • All levels

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About the job

SummaryBy Outscal

Gameplay Designer needed for The Witcher Remake! Must have Unreal Engine 5 experience, Blueprint system knowledge, AI construction tree familiarity, and Gameplay Ability System understanding. Join Fool's Theory and work remotely.

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge. We are actively seeking skilled individuals to join our team to work on The Witcher Remake, developed in cooperation with CD PROJEKT RED studio. Sounds interesting? Get in touch with us!

We’re looking for a Gameplay Designer to join our team and focus on prototyping and creating systems (combat, trade, equipment, AI, etc.)

Responsibilities

  • Prototyping systems creating gameplay loops,
  • Creating combat systems, trade, equipment, AI trees,
  • Creating transparent and efficient logic in blueprints,
  • Designing and implementing NPC characters’ skills in the game based on the ability system,
  • Working on maintaining balance,
  • Cooperating with our Quest Design department in order to support the game's narrative by mechanics,
  • Cooperating with our Art departments.

Requirements

  • Previous experience in the gaming industry,
  • Very good knowledge of Blueprints system in Unreal Engine 5,
  • Familiarity with AI construction trees,
  • Familiarity with Gameplay Ability System in UE5,
  • Ability to maintain order in files,
  • Fluent English,
  • Independence in performing tasks,
  • Good communication skills and willingness to work in a group,
  • Ability to solve problems.

 

Nice to have:

 

  • Experience in running RPG sessions,
  • Previous participation in game jams.

We offer

  • A key role in the process of developing current and future projects.
  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1) or in our office in Bielsko-Biała.
  • Long-term contracts - we are looking for people for more than one project.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

About The Company

We're a collective of AAA veterans who decided to take a break from big productions and find refuge in the mountains of southern Poland. In the past, we've contributed our skills to the critical and commercial successes of games such as The Witcher 3: Wild Hunt or Baldur's Gate 3.


It's our goal to create immersive, story-rich games. From the very beginning of our studio, we focused on creating unique RPG experiences. We're players at heart and deliver the type of games we'd love to play ourselves.


OUR GAMES – The Thaumaturge | Seven: The Days Long Gone

Poland (Remote)

Poland (Remote)

Poland (Remote)

Poland (Hybrid)

Poland (Hybrid)

Poland (Hybrid)

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