Gameplay Engineer II

3 Months ago β€’ 3 Years + β€’ Game Design β€’ $100,000 PA - $152,000 PA

Job Summary

Job Description

The Gameplay Engineer II at Final Strike Games will collaborate with designers and engineers (both internal and at Epic Games) to develop high-quality weapons, items, and abilities for Fortnite. Responsibilities include self-managing tasks, participating in playtests, and solving gameplay issues. The role requires strong C++ programming skills and Unreal Engine experience, particularly in building replicated gameplay features. This is a chance to work on a leading game franchise and increase ownership over time.
Must have:
  • 3+ years gameplay engineering experience (multiplayer preferred)
  • Strong C/C++ programming skills
  • Unreal Engine experience (weapons, abilities)
  • Collaborative teamwork
Good to have:
  • Shipped titles as an engineer
  • UE's Gameplay Ability System (GAS) experience
  • Unreal's networking systems understanding
Perks:
  • Comprehensive health coverage
  • Stock options, bonuses
  • Disability and life insurance
  • Retirement savings with matching
  • Flexible time off
  • Career advancement opportunities

Job Details

Gameplay Engineer II

Reports to: Lead Gameplay Engineer

Employment Status: Full Time

Work Location: Bellevue, Washington; Vancouver, Canada

Project: Fortnite


Overview

Final Strike Games is an independent game-development studio with a passion for creating world-class multiplayer, shooter, and live-service games in Unreal Engine. Our team values honesty, transparency, and respect for all, while working together to create industry-inspiring game experiences!

Final Strike Games is looking for a Gameplay Engineer II to join our studio as a member of a small embedded team of engineers and designers collaborating directly with Epic Games to create the latest and greatest weapons and gameplay items for the massively successful Fortnite franchise. Experience building replicated gameplay features such as weapons, items and abilities will be necessary to thrive in this role. You will be leveraging your collaboration skills to rapidly iterate with design on gameplay features, while applying your problem-solving abilities to achieve best-in-class levels of polish and robustness.

Your team will be working directly with Epic engineers to build bespoke features for Fortnite seasonal content, with opportunities to increase your ownership and autonomy over design and implementation over time. Team members are expected to lead with curiosity and to help cultivate a trusting and collaborative environment with your fellow engineers and development partners.

This is a remarkable opportunity to build shipping content for one of the most iconic game franchises in history, producing the weapons and items that lend Fortnite its unique identity!

Responsibilities include but not limited to:

  • Work collaboratively with both FSG and Epic designers and engineers to produce best-in-class weapons, gameplay items, and abilities
  • Self-manage time and responsibilities when given prioritized goals and objectives
  • Actively participate in playtests and help drive solutions for any encountered problems

Required Skills & Qualifications

  • 3+ years of gameplay engineering experience, preferably in multiplayer games
  • Strong programming skills in C/C++
  • Experience building weapons and gameplay abilities with Unreal Engine or another AAA game engine


 Nice to have

  • 1+ shipped titles as an engineer
  • Experience building features with UE’s Gameplay Ability System (GAS)
  • Understand and experience with Unreal's networking systems


Compensation & Employee Benefits

When we find the right person, we try to make an offer that will excite you. In addition to competitive base salaries, we also offer robust employee benefits:

  • Health & Wellbeing: We know wellness is multi-dimensional, just like our employees. FSG offers comprehensive health coverage for you and your whole family.


  • Total Rewards: We want you to feel empowered in all of life’s circumstances. In addition to offering competitive salaries, we offer stock options, bonuses, disability and life insurance, and retirement savings with matching.

  • Flexible Time Off: We know that being your best at work means the ability to be present outside of work. We offer generous paid time off in addition to studio closure periods.

  • Growth: Our studio is filled with innovators and fearless explorers of the unknown. These values lend themselves to curiosity and a passion for learning, which is why we prioritize career advancement opportunities, training, and professional development.

  • Connection: We believe in hiring the best people, and that great teams make great games. We create opportunities several times a year to come together as a studio to play and build lifelong connections.


Final Strike Games is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please let us know.

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About The Company

Final Strike Games was founded in March 2016 and is located in Bellevue, WA and Vancouver BC.


At FSG we leverage our vast multiplayer experience to create games focused on AAA multiplayer experiences and online services for Personal Computers and gaming consoles.


Our mission is to create multiplayer games and online services for PC and Console.


We are working on an Unannounced PVP shooter and are scaling our team. Come Join us and Make amazing Multiplayer!

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

Bellevue, Washington, United States (On-Site)

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