Senior Graphic Programmer (Unannounced tactical game)

6 Months ago • 4-8 Years • Technical Art

Job Summary

Job Description

As a Senior Graphic Programmer, you'll be responsible for engine graphic features, collaborating with artists and designers to ensure visual quality and performance. Working with Ubisoft's in-house engine, you'll conduct technical research and development of the graphics rendering pipeline, optimizing it for various platforms (PlayStation, Xbox, Switch, Android, iOS). You'll analyze and solve graphics issues, optimize rendering pipelines, and develop debugging tools. Experience with 3D artist workflows is essential, along with proficiency in C/C++/C# and at least one scripting language. The role involves developing solutions for terrain, water, and weather effects, contributing to an unannounced tactical game.
Must have:
  • C/C++/C# proficiency
  • Shader language expertise
  • GPU architecture knowledge
  • Rendering pipeline understanding
  • 3D artist workflow familiarity

Job Details

公司介绍

Established in 2008, Ubisoft Chengdu has since grown into a robust production center contributing to Ubisoft’s biggest brands across numerous platforms. Located in China, the world's biggest gaming market, the studio is uniquely positioned to master production on both AAA and free-to-play titles, build strong bridges to promote Chinese culture to Western audiences, and offer memorable and meaningful gaming experiences to players around the world.  

The studio continues to build upon its commitment to excellence in game production and live operations, with a strong track record of development on Assassin’s Creed, For Honor, Immortals Fenyx Rising, Mario Rabbids: Sparks of Hope, Rainbow 6 and Skull and Bones. Notably, we also led production on Immortals Fenyx Rising: Myths of the Eastern Realm, a full-fledged, standalone DLC based on Chinese myths, as well as casual titles such as Rabbids: Party of Legends and UNO which were released to worldwide audiences.   

At Chengdu studio, we embrace diversity in all forms, and we are committed to providing a fair and inclusive working environment for our employees, which now comprises over 470 talents hailing from 10 nationalities. Our strength lies in our diverse and passionate people, and together, we explore the unknown and create the best games for fans of all ages. 

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).

成立于2008年,育碧成都工作室如今已发展成为强大的游戏制作中心,潜心于育碧旗下多款知名游戏的多平台研发。位于全球最大的游戏市场——中国,成都工作室有着强有力的独特优势,兼备AAA游戏及免费游戏研发的专业经验,成为输出中国文化的坚固桥梁,为世界各地的玩家带来难忘且有意义的游戏体验。

秉承着对实现卓越游戏制作和在线运营的承诺,成都工作室一直在稳步前进,参与研发了《刺客信条》、《荣耀战魂》、《渡神纪芬尼斯崛起》、《马力欧+疯狂兔子 星耀之愿》、《彩虹六号》、及《碧海黑帆》。此外,我们还主导开发了《渡神纪芬尼斯崛起》以中国神话为背景的独立DLC“补天”,以及面向全球玩家发售的《疯狂兔子:奇遇派对》和UNO等休闲类游戏。

在成都工作室,我们拥抱多元化,并致力于为来自全球10个国家超过470名员工提供公平且包容的工作环境。凭借着人才多样性和对游戏创作的热情,我们携手探索未知,为全年龄段玩家创造最好的游戏。

想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。

职位描述

About the Role

You are responsible for the engine graphic features, collaborate with artist and designer to make sure the visual quality and the performance. Give the best experience to the players.

 

What you will do

  • Based on Ubisoft's in-house game engine, and in cooperation with technical art, responsible for the technical research and development of the graphics rendering pipeline, improve the quality of the game visuals and improve performance.
  • Optimize the rendering pipeline and graphics algorithm for console & mobile platforms like PlayStation, Xbox, Switch, Android & iOS.
  • Analysis of graphics technical difficulties and provide solutions, such as culling optimization.
  • Graphics optimization technology
  • Provide suggestions and develop corresponding tools for the game development process for debug purpose.
  • Research & provide technical solutions for customized terrain, water & weather visual effect simulation & optimization

职位要求

What you will bring

  • Familiar with c/c++/c#, familiar at least one script language; Familiar with basic game engine architecture, have the ability to locate and modify engine features.
  • Familiar with GPU architecture and shader language; Familiar with basic lighting mode and the structure of render pipeline; Have the experience of selecting graphic tech solution for different platforms.
  • Familiar with 3D artist workflow(Modeling, Level, Animation), have the ability to give the solution and direction of production pipeline.

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