Game Systems Designer (Coromon: Rogue Planet)

10 Months ago • All levels • Game Design

Job Summary

Job Description

Game Systems Designer for Coromon: Rogue Planet. Experience with monster-taming games and roguelites is a must. Strong understanding of game balancing and mechanics.
Must have:
  • Monster-taming Games
  • Roguelite Experience
  • Game Balancing
  • Gameplay Mechanics
Good to have:
  • Innovative Ideas
  • Overworld Events
  • Item Pool
  • Game Pacing
Perks:
  • Remote Work
  • Flexible Hours

Job Details

Are you passionate about monster-taming games and roguelites? Do you have a knack for game mechanics, balancing, and innovative gameplay design? We're an indie studio crafting the next great monster-taming Rogue-lite, and we're looking for a Game Designer to help push the boundaries of our gameplay! 🕹️

About us:

At TRAGsoft, we’re driven by a love for creating unique, engaging monster-taming experiences. After the success of Coromon, our debut RPG, we’ve embarked on an exciting new journey with Coromon: Rogue Planet, a spin-off that brings fresh innovations to the genre.

Our team thrives on collaboration and creativity, always looking to push the boundaries of what’s possible in game design. We’re passionate about delivering thoughtful, balanced mechanics that elevate the player experience. If you share a deep understanding of gameplay systems and a love for monster-taming or roguelites, we’d love for you to join our talented team in shaping our next adventure!

  • Coromon: https://store.steampowered.com/app/1218210/Coromon/
  • Coromon: Rogue Planet: https://store.steampowered.com/app/3195360/Coromon_Rogue_Planet

What we are looking for:

  • Proven experience with monster-taming games and/or roguelites.
  • Strong understanding of game balancing, pacing, and mechanics.
  • Ability to generate innovative ideas within our established game framework.
  • Excellent communication skills and willingness to collaborate.
  • Capable of working independently and meeting deadlines.
  • No coding required—just a passion for gameplay design and mechanics

What you will be doing:

  • Balance and Innovate Character Classes: Develop new gameplay styles for character classes, pushing the boundaries of the monster-tamer genre while maintaining core battle mechanics.
  • Balance Overworld Events: Optimize run algorithms (e.g. how many Coromon, how strong should they be, what rewards should they give, etc…) and design new types of events to enrich the overworld experience.
  • Enhance our item pool: Come up and balance a set of items unique to our Roguelite spin-off.
  • Improve Game Mechanics: Provide insightful feedback on existing mechanics to enhance overall game balance and pacing.

Position details:

  • Remote and part-time.
  • At least 10 hours a week for the next 3 months, with potential to extend.
  • Flexible hours to fit your schedule, while ensuring alignment with team timelines.
  • English is the working language for the project.

Why join us?

  • Be part of a passionate indie team focused on delivering compelling, innovative games.
  • Play a critical role in shaping a game that challenges the traditional boundaries of the monster-taming genre.
  • Enjoy a flexible, remote work environment, allowing you to contribute from anywhere.
  • The opportunity to make a real impact on a project that is loved by its growing community.

If you would like to apply, please fill out the form below. Thank you! Deadline: September 30th

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