Senior Game Designer

1 Minute ago • All levels • Game Design

Job Summary

Job Description

As a Senior Game Designer at Miniclip, you will design and develop engaging gameplay experiences, features, and missions for action/shooter mobile titles. You will take ownership of mission gameplay, collaborating with cross-functional teams from development through live operations. This role involves prototyping and implementing designs in Unity, iterating on systems, mentoring junior designers, and contributing to the game's vision while incorporating player feedback and data.
Must have:
  • Design and develop outstanding gameplay experiences and features.
  • Take ownership of mission gameplay design and implementation.
  • Contribute as a key member of the product team throughout the game’s lifecycle.
  • Plan, prototype, and implement mission designs in Unity.
  • Collaborate with engineering and tools teams to enhance internal systems.
  • Support and mentor junior designers, providing feedback and knowledge.
  • Present and communicate design ideas clearly across the team.
  • Review and iterate on gameplay designs based on stakeholder feedback and player data.
  • Contribute to identifying new trends and opportunities in mobile gaming.
  • Offer expertise in mobile and social game design, advocating player-centric thinking.
  • Significant professional experience in action/shooter mobile titles.
  • Strong expertise in level and gameplay design, player flow, combat, and pacing.
  • Track record of working across multiple product lifecycles.
  • Experience supporting and mentoring other designers.
  • Deep familiarity with Unity for creating, optimizing, and debugging gameplay.
  • Comprehensive understanding of mobile/social gaming for engagement, retention, monetization.
  • Comfort working with game analytics and player data.
  • Strong grasp of mobile UX principles and player psychology.
  • Proven creative problem-solving skills and a portfolio of engaging design work.
  • High personal standards and attention to detail.
  • Ability to balance innovation with practical constraints and product goals.
  • Self-motivated, well-organized, and capable of managing workload effectively.
  • Excellent communication and collaboration skills across departments.

Job Details

Description

What will you be doing at Miniclip?

  • Design and develop outstanding gameplay experiences and features that drive strong player engagement, retention, and monetization.
  • Take ownership of mission gameplay design and implementation, collaborating closely with other disciplines to craft compelling moment-to-moment gameplay.
  • Contribute as a key member of the product team throughout the game’s lifecycle,from development through live operations,creating high-impact gameplay content updates.
  • Plan, prototype, and implement mission designs in Unity using proprietary tools and editors, delivering content from concept to final polish.
  • Collaborate with engineering and tools teams to iterate and enhance internal systems for mission and gameplay implementation.
  • Support and mentor junior designers by providing feedback, sharing knowledge, and contributing to a culture of learning and excellence.
  • Present and communicate design ideas clearly across the team, aligning with the game’s vision and core pillars.
  • Review and iterate on gameplay designs and mission implementation during both production and post-release phases, incorporating stakeholder feedback and player data.
  • Contribute to identifying new trends, genres, and opportunities within the mobile space to help expand the company’s creative portfolio.
  • Offer expertise in mobile and social game design, advocating for player-centric thinking throughout development.

What are we looking for?

  • Significant professional experience as a on action/shooter titles, ideally in the mobile games space.
  • Strong expertise in level and gameplay design, with a deep understanding of player flow, combat mechanics, and pacing.
  • Track record of working across multiple product lifecycles, from prototyping through live service support.
  • Experience supporting and mentoring other designers, providing constructive feedback and contributing to their growth.
  • Deep familiarity with Unity, with hands-on experience creating, optimizing, and debugging gameplay features and content.
  • Comprehensive understanding of the mobile and social gaming landscape, with experience designing for engagement, retention, and monetization.
  • Comfort working with game analytics and player data to inform design decisions and content balancing.
  • Strong grasp of mobile UX principles and player psychology, with empathy for diverse player behaviors and expectations.
  • Proven creative problem-solving skills and a portfolio of engaging, polished design work.
  • High personal standards and attention to detail; consistently produces thoughtful, high-quality design proposals.
  • Ability to balance innovation with practical constraints and product goals.
  • Self-motivated and well-organized, capable of managing workload effectively and delivering to tight deadlines.
  • Excellent communication and collaboration skills, with the ability to work closely across departments and disciplines #LI-AC1

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