Lead C++ Software Engineer (Gameplay)

4 Months ago • 3 Years + • Game Engine • Game Programmer

Job Summary

Job Description

Playrix is seeking a Lead C++ Software Engineer (Gameplay) with at least 3 years of commercial experience in C++ and/or Unity. Experience managing a team of programmers and strong understanding of modern C++ standards are essential.
Must have:
  • C++ Development
  • Game Development
  • Team Management
  • Modern C++
Good to have:
  • Game Engines
  • Casual Games
  • OpenGL ES
  • Metal
Perks:
  • Flexible Schedule
  • Health Insurance

Job Details

Lead C++ Software Engineer (Gameplay)

About the company

Playrix is ​​one of the most successful mobile game development companies 
in the world. In terms of mobile application revenue, we rank first in Europe 
and are in the top 3 worldwide. Our games have been installed 2.3 billion times (that's a third of the world's population!) and more than 30 million people around the world play them every day.

Team, about the role

We have big plans for the growth and development of our projects, which is why we are looking for the strongest experts to join our development teams.

That said, experience in C++ and/or game development is not at all necessary: ​​we have an excellent adaptation system for a comfortable transition for beginners from Unity and from other industries.

Development teams are at the core of our company. They are the reason that our games have continued to grow and improve for 19 years. 

The Lead Software Engineer is the driver of the technical development of a product who leads and develops the team in terms of architecture, quality, development culture, and engineering practices.

In each project we have the following areas: 

  • Feature: develop events and mini-games from scratch (ranging from various competitions to mini-games like Merge)

  • Technical: optimization, technical stability support, SDK (reducing loading speed, memory consumption, etc.)

  • Match-3 and meta: working with graphics and basic mechanics of the game (adding new functionality, refactoring and optimization)

Tasks

  • People management: responsible for development, hiring/firing, team evaluation  

  • Development of processes within teams (both at the team level and at the level of the entire development of the project)

  • Producing: solving complex technical problems on projects, developing solution architecture and ensuring rapid implementation

  • Supervising the stability and quality of game software

  • Carrying out code review and design review

  • Programming and refactoring of game logic

Our stack

  • Languages: C++, and Lua and Python for single tasks

  • Graphics: OpenGL ES and Metal 

  • Our own engine, similar to Unity or Unreal, which we are constantly developing ()

  • Advanced CI/CD, automated testing, code review processes and much more

Requirements

  • At least 3 years of experience in developing commercial projects in C++ and/or Unity

  • Experience in developing projects released in production

  • At least one year of experience managing a team of programmers (3+ people)

Preferred

  • Confident knowledge of modern C++ 14/17 standards, as well as STL

  • Experience working with popular game engines (Unity, Unreal, Godot, Cocos2D, Defold, etc.)

  • Experience developing casual mobile games

We offer

  • Open communication and transparency in decision making, exchange of experience within teams

  • A focus on code quality and reliability 

  • An emphasis on developing each specialist's product ideas Time to play the games that you're developing, so you can envision how this or that feature will work for the user 

  • The ability to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy 

  • Clear opportunities for development into technical director, programming manager or project manager

Our Perks

Flexibility at work

  • For most positions we offer a flexible schedule, and employees can work from anywhere in the world (except for the Russian Federation and the Republic of Belarus). You can do your work however and wherever you like — we only evaluate your results.

Caring for health and well-being
  • We provide voluntary health insurance for employees and their children, and reimburse online sessions with a psychologist.
  • We offer fully paid vacation days and sick leave. In certain circumstances, you can request additional days off.
  • We support leading a healthy lifestyle and reimburse the cost of gym memberships and fitness app subscriptions.
Professional development and education
  • We pay for participation in specialized conferences and courses and hold our own internal conferences.
  • We offer discounts on English language courses and courses for the languages of the countries in which the company operates.
Events and merch
  • We regularly hold offline events like team meetings, big corporate parties, and informal office parties.
  • We also regularly organize fun competitions, quizzes, hackathons, and online fitness challenges.
  • We have a merch store with an internal currency you can use to buy unique gifts. We give out this currency as a gift for significant dates, and you can earn more by participating in events and company activities.

Work Format

Remote or from one of the company’s offices.

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About The Company

Explore gaming industy jobs in one of the leading Game Studios.

Ireland (Remote)

Ireland (Remote)

Ireland (Remote)

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