Lead Environment Artist

3 Months ago • 8 Years + • Concept Art • Technical Art

About the job

Job Description

Lead Environment Artist with 8+ years of experience in game industry, expert in 3D/2D packages, strong portfolio showcasing world-building and storytelling.
Must have:
  • Environment Art
  • 3D/2D Packages
  • Game Industry
  • World-building
Good to have:
  • Photogrammetry
  • Physically Based
  • Lighting Concepts
  • Game Genres
Perks:
  • Creative Atmosphere
  • Hybrid Workplace
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Job Title:

Lead Environment Artist

Requisition ID:

R023443

Job Description:

Elsewhere Entertainment is looking for a Lead Environment Artist to join the development of a new IP.


Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining.


As a member of the Art department, you’ll be responsible for delivering realistic, high-quality game environments both as an individual and as a leader of a team of Environment Artists, ensuring artistic consistency and exploring new techniques to improve visual quality and efficiency.


As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.


You’ll help us by…

  • Handling day-to-day tasks such as setting timelines and scheduling tasks together with Production

  • Performing annual goal setting and performance reviews for your team, mentoring new talent and encouraging a creative atmosphere

  • Assisting with recruitment, interviews and selection of staff for future Environment Art team hires

  • Implementing and maintaining project Art Direction in the work you present together with your team, ensuring consistency in art style and quality

  • Championing art asset standards such as high-quality authoring methods, performance requirements and standard methodologies through recurring art reviews

  • Being an ambassador for the Environment Art and supporting the department needs, while guiding the team to succeed and push quality to the next level.

  • Advocating healthy communication & coordination between art teams and across fields in a hybrid workplace environment that spans across multiple locations and time zones

  • Being a proactive, self-starter that can independently make progress and implement high-level direction

  • Researching, documenting and sharing relevant techniques, guides or inspiration material for other artists to learn from. Help resolve technical challenges across our tools and engine pipeline to unblock and accelerate production. Collaborate with Tech Art and help develop new tools to address unique project challenges


You’re awesome because you have…

  • Proven experience (8+ years) in the games industry working in an art capacity

  • Strong understanding of creating Environment Art assets in multiple major 3D and 2D packages (3DS Max, Maya or Blender, Zbrush, and Photoshop, Substance suite or equivalent) for console hardware (Xbox, PS, PC)

  • An inspiring portfolio that shows your expert eye for composition and storytelling through world-building, set dressing, and consistently high-quality art assets

  • Clarity in communication and demonstrates a problem-solving attitude

  • A proven track record to thrive in an ambitious environment and guide your team through open-ended problems

  • Creative and original ideas towards all aspects of game production and development that you share with the team

  • Excellent understanding of Physically Based Rendering systems and techniques

  • Overall strong understanding and passion for game art with the ability to discuss modern trends, identify future improvements to quality, workflows, tools and/or pipelines

  • Collaborate with the Design team to build map layouts and establish standardized metrics, ensuring an optimal balance between aesthetics and functionality that delivers outstanding gameplay.


Bonus points for…

  • Experience working with Photogrammetry-based asset workflows

  • Understanding of physically based lighting concepts and a proven skillset of showcasing your work in a professional, presentable manner

  • Enjoying of a wide variety of video game genres and titles


Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.


Our World

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.


We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.


Ready to Activate Your Future?


#elsewhere

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About The Company

Founded in 1979, Activision continues to disrupt the world of entertainment with its extensive roster of epic blockbuster games -- Pitfall®, Tony Hawk®, Guitar Hero®, Crash Bandicoot™, Skylanders™, Bungie’s Destiny and Call of Duty.®


As the leading worldwide developer, publisher and distributor of interactive entertainment and products on consoles, mobile and PC, our “press start” is simple: delight players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


Activision is headquartered in Santa Monica, and publishes globally in markets including U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Poland, Sweden, Spain, Denmark, the Netherlands, New Zealand, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan.


At Activision, we strive to connect and engage our global player community through entertainment. Our success comes from the passionate, talented and diverse team of people behind our world-class franchises. Ensuring Activision is an inclusive workplace where everyone can thrive will help us deliver a new era of epic entertainment for our players.

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Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

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