Abstraction is a Dutch game development studio aiming to deliver cutting-edge game experiences. Specializing in both technically and creatively demanding projects, we have collaborated on renowned IPs like Halo, Dune, Mass Effect, and Baldur’s Gate. Our portfolio boasts over 60 titles, reflecting our commitment to quality and technical prowess. We're not just partners with industry giants such as BioWare/EA, 343/Microsoft, Funcom, Sega, and others; we're innovators in our field.
We are currently seeking a talented Level Designer to join our team. In this role, you get the opportunity to AAA project. You will work on a current FPS AAA project we are working on, where you will be overseeing the gameplay passes and adding value on level creation, as well as maintaining the scripts, passes and balancing. You will also be working cross-disciplinary with our game designers, art & Tech team to ensure the relevance of layouts.
Your Impact :
In this role, you'll be much more than your job title. You will:
Cultivate Collaboration: Enhance our team culture through active participation and open communication
Ignite Innovation: Bring fresh, creative ideas that challenge conventional thinking
Embody Our Values: Live our core values and inspire others by example
Encourage Growth: Share your knowledge, fostering both individual and team development
Champion Positive Change: Help steer our company towards impactful, industry-leading initiatives.
Your contribution will extend beyond tasks and targets; it's about making a lasting, positive difference in our workplace and community.
Your Responsibilities:
Design, script and implement areas of the game
Actively participate design-specific discussions regarding Level Design reviews and design issues
Clear and reliable communication with own cross-disciplinary team and internal stakeholders
Conceptualize, design, and create levels
Create design documentation based on the direction of our Lead and Design Director
Work closely with the GD & Tech team to ensure the relevance of layouts with existing system
Work in close collaboration with Environment Team to design balanced, readable environments that serve the player experience
Validate the playability of the environment with testers, Artists, and Gameplay Programmers.
What You Will Bring:
You have solid experience in Level Design, ideally on AAA FPS games
Expertise in UE5
You have a good ability to illustrate your intentions
Solid experience with scripting and balancing
You are creative, analytical, autonomous and rigorous
Your English is fluent
You are passionate about video game creation and have a very good video game culture.
What We Can Offer:
A flexible work environment (Hybrid/Remote)
Opportunity to have an impact on one of the biggest industries in the world
A competitive salary
A lot of room for growth and taking responsibility
Training budget to keep you learning and growing
Compounded days off for our long-standing employees
We are dedicated to fostering an inclusive and equitable work environment where all individuals, regardless of their background, are encouraged to thrive, and we empower all team members to bring their unique perspectives to the table.
Abstraction is a Dutch game development studio known for technically challenging projects and for providing support for AAA publishers for the last 16 years. We currently have 90+ employees based all over Europe with our HQ in Eindhoven, we are excited about the year ahead and are continuing our growth plan. We are currently working on our very own unannounced IP and have co-development partnerships with companies such as Bioware/EA, 343/Microsoft and more.
We are privately owned, and the executive team has over 100 years of combined experience in the game industry.
Company Values:
🤯 Go Beyond Boundaries
🚀 Excel
📈 Grow
🫶 Be Kind
For more information, please visit https://abstraction.games