Lighting Artist (Lead Level)

2 Weeks ago • 5 Years + • 3D Art

About the job

Job Description

Luma Pictures Melbourne seeks a Lead Lighting Artist to oversee the lighting process for CG elements integrated into live-action and full CG shots. Responsibilities include setting up and adjusting lighting in 3D environments, matching the look and feel of reference material, optimizing render setups, creating lighting rigs, and providing technical and aesthetic feedback to a team of artists. The ideal candidate will have 5+ years' experience as a lighter in VFX, at least one year in a lead or supervisor role, extensive Maya and Katana knowledge, and proficiency with Arnold for Maya. Collaboration with other departments (Compositing, Asset, FX) is essential, along with strong leadership, time management, and communication skills. Experience with Houdini/Mantra and Nuke is a plus.
Must have:
  • 5+ years VFX lighting experience
  • 1+ year Lead/Supervisor experience
  • Maya & Katana expertise
  • Arnold for Maya proficiency
  • Strong leadership & communication skills
Good to have:
  • Houdini/Mantra knowledge
  • Nuke compositing experience
  • Scripting/tool creation skills
Luma Pictures Melbourne is looking for a Lead Lighting Artist.

The Lead Lighting Artist will be responsible for overseeing the lighting process to ensure that all visual elements are illuminated in a realistic or stylized way, depending on the project. Their role includes setting up and adjusting lighting within 3D environments to match the look and feel of the live-action footage or the creative direction of the project. They will be required to work closely with the Compositing, Asset and FX departments.

Additionally, the Lead Lighting Artist will manage and guide a team of lighting artists, review their work prior to it going to the CG & VFX Supervisors and helps resolve technical issues. They are expected to have strong knowledge of lighting techniques, color theory, rendering software (especially Maya & Katana), and a good understanding of how light interacts with different materials and textures. They will also ensure that the lighting aligns with the creative vision while also meeting technical requirements and production deadlines.

You Can

    • Create CG Lighting for the integration of CG elements into live action
    • Create CG Lighting for full CG shots
    • Study real world color and light direction and replicate that look in CG
    • Optimize your render set-ups for efficient render farm usage and to improve the quality of results
    • Create lighting rigs to be used by other artists
    • Demonstrate technical prowess in creating scripts and tools to facilitate an efficient workflow (preferred but not required)
    • Review artist work and provide both technical and aesthetic feedback in a constructive manner
    • Coach other Lighting artists in the latest techniques to continually improve team efficiency and quality of work
    • Collaborate with fellow Supervisors from other disciplines to meet challenging production deadlines 
    • Lead the Lighting department based on project requirements
    • Mentor junior & mid level artists

You Have

    • At least 5 years of experience as a Lighter in a VFX Production environment
    • At least one year of experience in a Lead ​or ​Supervisor role
    • An extensive knowledge of Maya and Katana
    • An in depth knowledge of and experience with Arnold for Maya
    • An understanding of compositing techniques in Nuke
    • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
    • An understanding of and experience with Houdini / Mantra is a plus but not required
    • An understanding of multi pass 3D compositing
    • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
    • Strong interpersonal and organizational skills with a keen eye for detail
    • Strong leadership skills and ability to work well as part of a larger team of Leads and Supervisors 

    • Come as you are. Luma is an equal opportunity employer.

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About The Company

Luma Pictures is a globally renowned independent visual effects studio that builds compelling art and technology with a strong focus on company culture. We formed in 2002 in Venice, CA with the unwavering goal to create standout work with exceptional people. 

 

We expanded to Melbourne, Australia in 2013 and Vancouver, B.C. in 2021. Spanning two continents, Luma continues to grow and evolve to build more beautiful and compelling visual art for those who work for us, and those who work with us. With nearly 300 employees, we’re proud to have worked on over 100 feature films including: Elvis, Spider-Man: No Way Home, Black Panther, Pirates of the Caribbean: At World’s End, Guardians of the Galaxy; as well as Academy Award-winning films like Once Upon a Time in Hollywood, Jojo Rabbit, No Country for Old Men, and True Grit. 

 

Over the years, we’ve kept that same hungry mindset and take pride in our creative partnerships. Our motto is simple: work with exceptional people on meaningful things. It’s what started our fire and continues to fuel our engine.


Head to our careers page to see what openings we have available. 

Melbourne, Victoria, Australia (Remote)

Vancouver, British Columbia, Canada (Remote)

Melbourne, Victoria, Australia (On-Site)

Melbourne, Victoria, Australia (Hybrid)

Victoria, Australia (Hybrid)

Melbourne, Victoria, Australia (Hybrid)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Melbourne, Victoria, Australia (Hybrid)

Melbourne, Victoria, Australia (Hybrid)

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