Realtime Technical Artist

5 Months ago • All levels • Technical Art

About the job

Job Description

Technical Artist with Game Engine experience for Pre-Rendered & Runtime Cinematics in Unreal, Unity, Frostbite. Must have Visual Scripting skills and Project Source/Version Control knowledge.
Must have:
  • Game Engine Experience
  • Visual Scripting
  • Project Source Control
  • 3D Game Engine
Good to have:
  • Scripting Experience
  • VR/AR Experience
  • User Interface
  • Multiple Domains
Perks:
  • Remote Work
  • Global Company
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Company Description

The Mill is a global creative partner for agencies, production companies and brands, working across all media channels and platforms.

We are trusted specialists in visual effects, creative technologies, and content production. Our projects include the creation of digital products and virtual experiences, as well as world class visual effects and video production.

We are a vibrant network of talented artists, producers, directors, and creative technologists from multinational backgrounds. We nurture innovation, flexibility, and diverse ideas across our studios in London, New York, Los Angeles, Paris, Shanghai, Seoul and India. We are all united by one single ambition: To create extraordinary and memorable work that captivates and excites audiences.

We are The Mill. We create the extraordinary.

This role can be remote in the UK, France or Poland, but we cannot accept any applications from outside of these regions

Job Description

The Mill has been creating world-class visual effects built on creative excellence and cutting-edge technologies for over twenty-eight years. We believe in creating work that touches people emotionally, that becomes popular culture and that people love, talk about and want to share. We believe in great ideas beautifully told.

The Mill is growing our Game Engine Cinematics Team (Pre-Rendered and Runtime) and looking for a Technical Artist that can help drive innovation and quality, while supporting our Artists.

Requirements 

The Mill is looking for an accomplished Technical Artist with Game Engine experience supporting Cinematics & Art Pipelines. The ideal candidate is a self motivated, troubleshooting machine with a relentless thirst for knowledge. They must have a high level of technical knowledge with strong creative and visual instincts. Being able to support a project from concept to completion, communicating with artists and leadership/stakeholders, and helping to grow our pipelines and processes will be essential to a candidate being successful in this role.

Role Responsibilities: 

  • Work with the CG Lead and Creative Director to create Pre-Rendered and Runtime Cinematics in a 3D Game Engine (Unreal, Unity, Frostbite)
  • Collaborate with the Technical Art Director to drive department goals and objectives
  • Use Visual Scripting Tools (ex: Unreal Blueprints) to create Logic, Functions, Classes, Widgets, etc.
  • Support Artist’s Workflows and Pipelines – Making sure our artists have the tools they need to be efficient and effective
  • Maintain Project Stability and advocate for High Standards (Organization, Conventions, Best Practices, etc.)
  • Ensure integrated assets are optimized, performant and meet project’s Technical Standards

Qualifications

Technical Requirements: 

  • Expert Level familiarity with at least one 3D Game Engine (Unreal, Unity, Frostbite)
  • Comfortable with Project Source\Version Control (ex: Perforce, GITHub)
  • Demonstratable Competence using Visual Scripting Tools (ex: Unreal Blueprints)
  • Familiar with DCC applications (Maya, Motion Builder, Houdini, Adobe CC, etc.) and their export pipelines
  • Generalist understanding of disciplines that support Cinematics (Animation, Rigging, Lighting, VFX, Cinematography, Materials, etc.)

Beneficial Additional Skills (not essential to the role but would help differentiate candidates): 

  • Scripting / Programming Experience (Python, MEL, C++/C#, Javascript, etc.), Creating User Interfaces, and learning unfamiliar APIs
  • Experience with creating VR/AR experiences in Game Engines
  • Specialization in multiple Cinematics Domains (Animation, Rigging, Lighting, VFX, Cinematography, Materials, etc.)

Additional Information

Please click here to review our privacy notices for job applicants.

If you require assistance applying, please reach out to careers@technicolor.com and we'll be happy to assist.

TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law.

All your information will be kept confidential according to EEO guidelines.

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About The Company

Technicolor Creative Studios is a creative technology company driven by one purpose: The realization of ambitious and extraordinary ideas. We inspire creative companies across the world to produce their most iconic work. Our award-winning teams of artists and technologists partner with the creative community across film, television, animation, gaming, brand experience and advertising to bring the universal art of storytelling to audiences everywhere. 


No idea is too ambitious for us to create to an incredibly high standard. Technicolor Creative Studios provides world class production expertise in Film, Episodic, Gaming, Advertising and Experiential Marketing. Our global network of studios includes The Mill, MPC, Mikros Animation and Technicolor Games. 

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