Senior Cinematics Engineer (Unannounced Project)

1 Day ago • All levels

About the job

SummaryBy Outscal

Senior Cinematics Engineer with Unreal Engine Sequencer experience, responsible for runtime systems, pipelines, and tools for cinematic content in an online world.

At ArenaNet, we’ve always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we’re proud to share our passion for the online worlds we’ve created with over 11 million players worldwide.

ArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine.

We are looking for a Cinematics Engineer experienced with Unreal Engine’s Sequencer and related tools and systems to support the work of our Cinematics team. This role will work across teams including art, audio, narrative, gameplay, and more to create or enhance runtime systems, help build out pipelines and provide tools customizations for all forms of cinematics.

If working with a dynamic team of visual storytellers to weave cinematic magic into the fibers of an online world makes you giddy with joy, this role is for you!

About Our Team

The Engineering team at ArenaNet thrives on a wide array of perspectives, experiences, and interests. We know that the best creations come from healthy and friendly teams. Our work is woven together with the efforts of other disciplines and crafts within game development. We seek out voices and ideas that might be new to us. We are always on the lookout for ways to help each other, both within the Engineering team, and throughout the studio as a whole.

Who We Are Looking For

You, our ideal candidate, are an experienced C++ developer and have worked on cinematics run time systems and tools for a shipped game. You are comfortable with Unreal Engine’s Sequencer tool and understand common challenges of developing runtime systems to support cinematics in games such as loading paradigms of level sequences, relative vs absolute timing of sequential elements in Sequencer, and more.

Cinematics in a multiplayer environment presents unique challenges. While you may not have solved these specific issues before, your experience as a Cinematics Engineer has provided the foundation for stepping up to this next level, and you are eager to take it on.

Listening and communication skills is, at this point in your career, natural to you. You use your strong listening skills to understand design goals and can creatively synthesize solutions for those goals based on your experience and the capabilities of the engine. You use your strong communication skills to present those options in a way that makes sense to artists and designers and other teammates.

You are comfortable working with both technical and non-technical colleagues to develop good practices, technical constraints, and team standards. You are always endeavoring to improve processes, tools, and workflows to maintain the quality and stability of the work produced across disciplines in a fast-paced environment.

We are open to remote work from the following states: AZ, CA, CO, FL, GA, ID, IL, MD, NC, NY, OR, TX, UT, WA and WI or onsite/hybrid/flex at our office in Bellevue, WA.

Please note that the pay range listed in this job posting reflects the full salary range for this position. While we provide this range to offer transparency, our target hiring range typically falls between the minimum and the midpoint, allowing for growth potential within the role.

Total compensation is salary plus an annual bonus potential. When determining an offer amount, many things are taken into consideration such as qualifications, experience, internal equity and work location. We strive to provide competitive and equitable compensation packages to all our employees.

This role is also eligible for medical, dental, vision and life insurance, short and long term disability, 401(k), flexible and dependent care spending accounts, PTO, paid holidays and parental leave.

Remote pay range
$136,185$211,090 USD

Don’t meet every single requirement on this job post? Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team – we celebrate it. So, if you’re excited about this role, but your experience doesn’t align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.

$136.2K - $211.1K/yr (Outscal est.)
$173.6K/yr avg.
Bellevue, Washington, United States

About The Company

We’re ArenaNet— and we’ve created a studio that makes online worlds infused with innovation, hand- crafted excellence, and creative passion. We’re not the only ones who share this passion; gamers have purchased over 3 million copies of Guild Wars 2 since launch, and players and press have consistently called it one of the best MMOs of all time.

Our studio is built on a foundation of innovation, community, and hand-crafted excellence. We’re unlocking the true potential of online roleplaying with game-changing titles like the revolutionary Guild Wars 2. The status quo isn’t good enough for the dedicated worldwide community of GW2 players, which is why we question industry conventions and demand more from ourselves as developers.

We’re always searching for world-class talent. Take a look at our current job openings at ArenaNet.

Washington, United States (Remote)

Washington, United States (Remote)

Washington, United States (Hybrid)

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