Senior Producer (12 month FTC)

1 Month ago • 5-2 Years • Game Production

Job Summary

Job Description

Glowmade seeks a Senior Producer for a 12-month fixed-term contract to play a crucial role in their expanding team, working on their ambitious multiplayer game, King of Meat. Responsibilities include resource management, scheduling, and ensuring timely delivery of project deliverables. The role involves all production stages, from defining scope and creating schedules to daily problem-solving and risk management. The ideal candidate will deeply understand game development and production, have experience managing large teams, and excel at communication and mentoring junior team members. The role requires strong Jira proficiency and experience shipping at least one console/PC project.
Must have:
  • Excellent Jira knowledge
  • 5+ years Game Production exp.
  • Experience with 50+ person teams
  • Shipped Console/PC project
  • Multi-platform project management
  • Strong communication skills
Good to have:
  • Live service project experience
  • Game engine & tool knowledge
Perks:
  • Competitive wages
  • On-site opportunities

Job Details

Description

Hello, we’re Glowmade! We’re an exciting independent company and the goal of our games is to unlock people's imagination and help them express themselves in wonderful, fun ways. Right now we’re busy building King of Meat! A very ambitious creative multiplayer cooperative game. We can’t say too much more just yet.

This is an opportunity to play a crucial role in our expanding team. Reporting to the Head of Production, Dee Patel, you’ll be working with our Leads and their Teams. Responsible for resources, scheduling and completion of deliverables. You’ll be involved at all stages of production on the road to completion and release. You will need to excel in managing both the high level tasks as well as dealing with all the minutiae of issues that occur on a day to day basis. 

From day one we would like you to...

  • Jump enthusiastically into understanding the ambition of the game, define the scope and break it down into a manageable schedule.
  • Work alongside the rest of the production team and the wider team and start getting a feel for what resources and assistance is required and when.

In six months you will be...

  • A central, supportive member of our team, helping to keep everything moving forward towards the project schedule and goals.
  • Deeply involved with the day-to-day project, including status tracking, flagging risks, and resolving problems.
  • Provide insights of the process used on the project and make recommendations on how to improve efficiency.
  • Aligning expectations across multiple stakeholders, both inside and outside of the studio.

Requirements

The ideal candidate will…

  • Have excellent knowledge of Jira and other task tracking tools.
  • Have experience managing a project across multiple platforms.
  • A great understanding of Game Development and Production
  • Been in Games Production for 5+ years.
  • Have experience working on projects on teams of 50+ people,
  • Displays great communication skills and maturity
  • Experience mentoring and managing junior production team members.
  • Shipped at least one Console/PC project.

Advantageous qualities

  • Experience working on a Live Service Project
  • Interest in Game Engines and Game Development Technology/Tools.

A few more bits...

This is an opportunity for you to make a significant contribution not only to the game but to our team and the company. Everyone at Glowmade has a voice, and it’s important to us that you feel empowered and are given the time and space to use it.

We’re based in Guildford, UK and so we’d really like to have you here with us onsite. We offer competitive wages and we are an actively equal opportunities employer. If all of the above sounds exciting and you think you can fill this pivotal role, please get in touch. No agencies please!

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About The Company

We are in many ways a typical UK based games company. Our three founders all worked together at Lionhead, made some half decent stuff, got on well, shared stories, shared a dream - well you know the kind of thing. The key catalyst had been the combination of their core skillsets - code, design and art - the essence of games creation.

To this nucleus, we have gradually added people with complementary abilities such as character creation, UI, animation, systems coding, consumer insight, marketing and studio representation. Now, as a growing company, we have a team that has been lucky to work on some great games for some great companies, but we want to do more.

Any company’s culture will develop over time, especially when growing organically as we are right now. We have, however, from the very start wanted to have a vision with clear creative guidelines. These are, in no particular order, inclusivity, creativity, exploration, community and surprise. That is not to say we are all pink and fluffy. We like looking under rocks, scaring ourselves and generally challenging the expected. And we are working hard to bring these facets into everything we do with the belief that by doing so we will make the best games we possibly can. 

England, United Kingdom (On-Site)

Guildford, England, United Kingdom (Hybrid)

England, United Kingdom (On-Site)

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Guildford, England, United Kingdom (Hybrid)

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Guildford, England, United Kingdom (On-Site)

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