Senior VFX Artist / Technical Artist (Niagara)

2 Months ago • 3 Years +

Job Summary

Job Description

As a Senior VFX Artist / Tech Artist, you will create stunning real-time visual effects using Niagara, optimize performance, and collaborate with engineers, artists, and designers to enhance the game's immersion. You will shape the VFX pipeline, ensuring high-quality effects that blend seamlessly into the procedurally generated, AI-driven world of Solid River. Responsibilities include creating high-quality real-time visual effects, developing and optimizing VFX pipelines, working closely with tech artists and engineers, implementing procedural and dynamic effects, optimizing effects for high-end PCs and consoles, prototyping new effects, enhancing shaders and materials, and debugging VFX-related performance issues.
Must have:
  • 3+ years of experience in real-time VFX development
  • Expertise in Niagara and Unreal Engine 5’s VFX pipeline
  • Strong technical skills in shaders, materials, and particle simulation
  • Experience with procedural effects and physics-based simulations
  • Good understanding of performance optimization techniques
  • Strong artistic sense with an eye for motion, timing, and composition
Good to have:
  • Proficiency in scripting (Blueprints, HLSL, Python or similar)
  • Experience with Houdini, Substance Designer, or other procedural tools
Perks:
  • Work on a groundbreaking AAA survival city-building game
  • Be part of a passionate and highly experienced team
  • Competitive salary and benefits package
  • Opportunity to innovate in AI-driven game development
  • A chance to grow with a rapidly expanding game studio

Job Details

Why us?

welevel GmbH is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.

Here’s what makes us stand out:

  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.


Your Role

As a Senior VFX Artist / Tech Artist, you will be responsible for creating stunning, real-time visual effects using Niagara, optimizing performance, and working closely with engineers, artists, and designers to elevate the game’s immersion. You’ll help shape the VFX pipeline, ensuring high-quality effects that blend seamlessly into our procedurally generated, AI-driven world.


Responsibilities

  • Create high-quality real-time visual effects using Niagara for environmental effects, combat, weather, water, and destruction.
  • Develop and optimize VFX pipelines to ensure seamless integration with Unreal Engine 5.
  • Work closely with tech artists, engineers, and designers to push the boundaries of in-game visual fidelity.
  • Implement procedural and dynamic effects that interact with the game world (e.g., fire spreading, weather impact, terrain destruction).
  • Optimize effects for performance on high-end PCs and next-gen consoles (PS5/Xbox).
  • Prototype new effects and integrate them into the game with a focus on scalability and realism.
  • Enhance shaders, materials, and particle behaviors to elevate the game’s atmosphere.
  • Debug and troubleshoot VFX-related performance issues with profiling tools.
  • Stay up to date with latest industry trends and advancements in VFX and real-time rendering.


Requirements

  • 3+ years of experience in real-time VFX development for games.
  • Expertise in Niagara and Unreal Engine 5’s VFX pipeline.
  • Strong technical skills in shaders, materials, and particle simulation.
  • Experience with procedural effects and physics-based simulations.
  • Good understanding of performance optimization techniques for real-time effects.
  • Proficiency in scripting (Blueprints, HLSL, Python or similar) is a plus.
  • Experience with Houdini, Substance Designer, or other procedural tools is a plus.
  • Strong artistic sense with an eye for motion, timing, and composition.
  • Ability to work onsite in Munich, Germany.


What we offer

  • Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio backed by top industry veterans.

Are you ready to embark on an epic journey with welevel and make SolidRiver an unforgettable gaming experience? Don't hesitate!

Apply now and let your creativity flow like a mighty river!

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About The Company

We are enthusiasts of survival and city-builder games and our aim is to craft spectacular gaming experiences, designed by players, for players. We push the limits of Unrel Engine 5 to merge thrill, exploration, and impressive construction features.


Our focus is on developing strikingly realistic worlds through advanced procedural generation techniques, ensuring every game is a unique adventure.

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

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