Sr. Technical Artist, 1154-1
Job Description:
The Senior Tech Artist is a key role that acts as a bridge between the artists and programmers, taking the lead in ensuring seamless integration of art content and features into the game while upholding the artistic vision and adhering to technical constraints. This position requires extensive experience and expertise in 3D graphics, rendering engines, and game development.
Essential Functions/Responsibilities:
· Lead collaboration efforts between art groups and programmers to effectively produce technically correct art content and successfully integrate it into the game engine.
· Provide expert guidance and support to artists and engineers in the use of the art pipeline and user-facing engine tools.
· Offer hands-on assistance to artists and engineers, focusing on asset performance and validation to ensure optimal quality and efficiency on mobile platforms.
· Tackle complex technical issues in the 3D asset pipeline, employing problem-solving skills to overcome challenges effectively.
· Collaborate closely with engineers and testers to diagnose and resolve in-game problems, ensuring a smooth gameplay experience.
· Maintain open communication with peers in all departments to facilitate collaboration and ensure alignment across teams.
Skills and abilities:
· Extensive proficiency in 3D graphics, including modeling, particle systems, physics systems, and shaders, with a strong understanding of industry best practices.
· In-depth knowledge of various rendering engines, staying up-to-date with the latest advancements and techniques.
· In-depth knowledge of 3D Character animation in unity, setting up character controllers, rigidbodies, and timelines.
· Self-motivated individual with excellent communication skills, both verbal and written, and a collaborative team-player attitude.
· Minimum of 5 years of experience in a Technical Artist role, working on the development of video games with at least 1 previously shipped title.
· Strong scripting experience in languages such as HLSL, Python, MEL, C#, and/or other programming languages commonly used in game development.
· Proven track record of creating and utilizing real-time shaders to achieve desired visual effects.
· Extensive experience with Unity game engine, showcasing the ability to utilize its full potential in game development.
· Deep passion for developing games and a keen eye for detail and quality.
Education & Experience:
· Previously shipped high quality PC, console, or mobile titles in an equivalent type role
· Mobile games development experience
· Scripting experience in HLSL, Python, MEL, C#, and/or other programming languages
· Experience creating and using real-time shaders
· Extensive Unity experience
· Strong passion for developing games
Position Type/Expected Hours of Work:
· Our core hours are 10:00am to 6:00pm CST, which means you should be available for meetings etc. during this time period.
Other Duties:
· Please note this job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee for this job. Duties, responsibilities and activities may change at any time with or without notice.
· We carefully consider a wide range of compensation factors to determine your personal top of market. We rely on market indicators to determine compensation and consider your specific job family, background, skills, and experience to get it right. These considerations can cause your compensation to vary and will also be dependent on your location.
Timeline:
· Start ASAP through the end of Jan 2025
Location:
· 100% Remote Role
Must Have:
· Unity Experience
· 3D graphic games experience
· Experience working with artists to hook up animation
· Render pipeline experience
· Experience working w/ Shaders (ShaderLabs | HLSL/Cg exp)
Background:
· Mobile Games
· Focusing on asset performance
· JIRA Usage
Pay Rate Range:
· $ 65-70/hr.
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