Tech Artist

1 Hour ago • 4-8 Years • Technical Art

Job Summary

Job Description

This senior-level Tech Artist role at an AA studio, facilitated by Game Boost, requires expertise in Unreal Engine's Blueprints, material scripting, and shader development. Responsibilities include developing and maintaining interactive game objects, creating in-engine tools, working with materials and shaders, maintaining documentation, and mentoring junior colleagues. The position involves working on multiple high-quality projects ranging from realistic shooters to fantasy RPGs. The role is a 6-month contract with a hybrid work setup in Stockholm (Tuesday, Wednesday, and Thursday in the office).
Must have:
  • Unreal Engine Blueprints experience
  • Material scripting & shader development
  • Real-time graphics expertise
  • UMG widgets & UI development
  • Custom primitive data pipeline knowledge
  • Mentoring junior colleagues

Job Details

If you area teamplayer who likes variety in your work this opportunity is for you! 

Contribute with your own assets as well as support and guide more junior collegues as you enhance the art production on multiple high quality project ranging from realistic shooters to fantasy RPGs.
 


Game Boost

Enabling Smooth Game Production

We provide remote-friendly studios with stellar game developers in all crafts.

Free to check us out on LinkedIn


Mission brief: 

  • Develop and maintain interactive game objects using Blueprints.
  • Create in-engine tools to streamline production and improve workflows.
  • Work with materials and shaders using Unreal’s Material Editor.
  • Maintain documentation for technical assets and tools.
  • Mentor and support less experienced colleagues within Technical Art and Game Projects.

Details:

  • Start date:  February/March
  • Duration: 6 months
  • Occupancy rate: 100% assignment (Full-time)
  • Level: Senior
  • Work set-up: Hybrid in Stockholm (Tuesday, Wednesday and Thursday as set office days)

 


Your player profile:

  • Experience working with Blueprints in Unreal Engine.
  • Proficiency in material scripting and shader development within Unreal.
  • Understanding of real-time graphics and expertise in creating realistic shaders.
  • Familiarity with UMG widgets and UI development.
  • Knowledge of the custom primitive data pipeline.

NOTE: Only applications with portfolios/reels or other showing your ability to create high-quality assets, in-game materials, and/or interactive elements will be considered

Traits:

We believe that being humble, collaborative, and open-minded will take you a long way and is the right way to go. It's a good foundation, even if we do understand that you possess a lot more personal attributes in addition.


Note: 

We believe that the world of gaming can and should include everyone. 

Neither Game Boost, nor our clients tolerate toxic, intolerant behavior ❌☣️


How to Play!

It's quick and simple since we aim for low manual data entry!

This means that you can use your LinkedIn or upload a profile of your liking. 

Fill in a couple of choice questions that will help us get to know you, your skills, and also understand the basics, like when you're available, location, etc.

Yeah, that's it. 

Buzz: Game Project, Assignment, Gig, Creator, Developer, Contractor, Freelancer, Self-employed, Consultant, Work-For-Hire, Co-Development, Programmer, Scripter, Software Engineer, Backend, Frontend, Fullstack, Unreal Developer, C++, UE4, UE5, Unity, Frostbite, Snowflake, Maya, Blender, Computer Games, Mobile Games, Careers in gaming, hitmarker, game jobs, remote game jobs, Google jobs

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About The Company

We work with over 50 games at different stages, from early alpha startups to multi-million-dollar ARPU giants. Use our experience & proven best practices to generate more revenue, increase retention & engagement, build a strong community, and create better game experiences.

Tap into 9 years of mobile gaming know-how and level up your game with world-class gaming copywriters, designers, UX experts, illustrators, concept artists, monetization managers, VIP account managers, and social media superstars. 



Our core experience is:


Monetization & LiveOps -

Campaign & Event Ideas | Calendar Management & Consultation | Ad Monetization Implementation & Management | VIP Account Management

 

Creative -

Microcopy | Storytelling & Narrative Building | UI/UX | 

App Store Assets | LiveOps Art & Copy| Push Notifications | Retention, Churn, and Dormant Email Campaigns | Marketing Materials | Video Creation | Influencer Campaigns

 

Social Media -

Facebook & Instagram Page Management | Chatbot Building | Community & Group Management | Content Creation


Contact us to find the ideal match for your budget, scope, studio philosophy, timelines, and other specific requirements.

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (On-Site)

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