Senior 3D Artist - Sweden

5 Months ago • 7-7 Years • Concept Art

Job Summary

Job Description

House of How Games is seeking a Senior 3D Artist to join their team in Boden, Sweden. This role will involve creating cute and beautiful artwork for a life sim game in a massive global kids' IP. The Senior 3D Artist will be responsible for researching, conceptualizing, and crafting visual styles for projects, owning and supervising overall art efforts, mentoring the art team, and working closely with developers to bring art to life. The ideal candidate will have 7+ years of experience in game development as a 3D artist and a strong portfolio demonstrating visual design skills and a variety of styles. Advanced Maya, ZBrush, and Substance 3D skills are essential, as well as experience in source control systems, task tracking systems, and Unreal, Unity, or other game engines.
Must have:
  • 7+ years experience in game development as a 3D artist
  • 2+ years experience on a AA/AAA game as a developer
  • Strong fundamentals in proportions, anatomy, materials, color usage, lighting
  • Advanced Maya, ZBrush, and/or Substance 3D skills
  • Experience in source control systems such as Git or SVN
  • Experience in ADO, Trello, Jira, or other task tracking systems
  • Experience in Unreal, Unity, or other engines
  • Experience and comfort with detailed and accurate project planning
  • Ability to offer mentorship to more junior artists on the team
  • Written and spoken English fluency
Good to have:
  • Shipped a AA/AAA game as an artist
  • Shipped a game on consoles
  • Experience in UGC development (e.g., Minecraft, Roblox)
  • Experience in managing other artists and/or small teams
  • Swedish language proficiency
  • An understanding and ability with 2D art
  • Coding, Animation, Audio

Job Details

We believe that a universe without fun would be a pretty dull place to exist… and that games are the best medium in the world to provide that fun. We love games which is why we make games. We make games to be a part of providing that outlet for escape, competition, exploration, social connection and so much more to a global audience of 3B+ players and growing.

We believe in authentic leadership, real conversations, making decisions, learning from mistakes but always continuing to move forward. We don’t want big company politics. We just want to do our best work with good people and have fun doing what we love.

We believe that our team performs best when everyone shows up as their authentic full self and we strive to empower everyone in the studio to be a game-maker. We encourage everyone to have an entrepreneurial mindset and we foster continuous learning and innovation.

In a time of so much industry consolidation, House of How is proud to be fully independent. We are based out of Seattle, Washington with remote game-makers all across North America, from British Columbia to New England, and we have a satellite studio in Boden, Sweden.

Starting out as colleagues at Microsoft Games, our leads worked with each other for years before setting out on a new adventure together. From humble beginnings, we grew slowly and carefully to ensure we could control our own destiny. We are now at 75+ people and growing rapidly as our industry reputation is bringing more and more projects to the studio. Come join our team and be part of the amazing growth story of House of How Games and help us to entertain the planet!

Job Description

We are looking for a Senior 3D Artist to create cute and beautiful artwork. We are looking for someone who has a passion for games to drive our products to the next level. Day-to-day activities will include working closely with a dev team to concept, design, and create art assets in a key part of quality experiences that make our games great!

You should have a broad knowledge of art tools, a keen ability to create and meet estimates, and a good sense for color, shape, form, pose, and lighting.

As a senior artist, you should also have a track record of coordinating with other disciplines and managing deliverables in coordination with multiple people on your team, creating and following processes and an environment that sets the project up for success.

Project Details

You will join us as a senior artist on a life sim game in a massive global kids’ IP. The game is a cutesy stylized social hub MMO with various minigames and has daily active users in the high tens of millions.

You’ll be supported by our Art Director with 10+ years of AAA game art experience.

Responsibilities

  • Research, conceptualize and craft visual styles for projects.
  • Own and supervise overall art efforts for your projects.
  • Support, mentor and inspire the art team to deliver overall goals and project on time.
  • Aid other artists in providing feedback with modelings and other guidance, to help align them to the overall art vision of the product that you help create.
  • Work in a variety of styles, producing models of characters, backgrounds, props, events, etc.
  • Work with riggers, animators, and developers to help bring your art to life/motion.

Requirements

  • Cleared to work and located in Sweden, and willing to relocate or commute to Boden.
  • 7+ years experience in game development as a 3D artist or equivalent, in collaboration with other technical and non-technical disciplines.
  • 2+ years experience on a AA/AAA game as a developer.
  • A portfolio demonstrating strong visual design, dynamic compositions, compelling silhouettes, and a variety of styles.
  • Strong fundamentals in proportions, anatomy, materials, color usage, lighting, areas of detail and areas of rest.
  • Ability to work across a variety of styles.
  • Advanced Maya, ZBrush, and/or Substance 3D skills.
  • Experience in source control systems such as Git or SVN.
  • Experience in ADO, Trello, Jira, or other task tracking systems.
  • Experience in Unreal, Unity, or other engines.
  • Experience and comfort with detailed and accurate project planning.
  • Ability to offer mentorship to more junior artists on the team.
  • Written and spoken English fluency.

Bonus Qualifications

  • Shipped a AA/AAA game as an artist.
  • Shipped a game on consoles.
  • Experience in UGC development (e.g., Minecraft, Roblox).
  • Experience in managing other artists and/or small teams.
  • Swedish language proficiency.
  • An understanding and ability with 2D art.
  • Coding, Animation, Audio, etc. If you have any related side skills, please tell us!

If you think you are a good fit, please apply below!
Please be sure to include the following:

  • Resume as PDF
  • Link to your demo reel or portfolio (ArtStation preferred, but will accept others if needed)
  • Full list of your shipped games (in resume or portfolio)



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About The Company

Explore gaming industy jobs in one of the leading Game Studios.

United States (Remote)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

Boden, Norrbotten County, Sweden (On-Site)

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