Technical Animation Director

2 Hours ago • 7-10 Years • Animation • Undisclosed

About the job

Job Description

As a Technical Animation Director at Ubisoft Montreal, you'll leverage your deep understanding of animation technology and project vision to guide game development. Responsibilities include collaborating on overall vision and technical feasibility, reviewing game design concepts and identifying risks, working closely with programmers on animation tools, supporting animators and designers, training team members, resolving complex issues, preparing post-mortems, anticipating technological advancements, and participating in recruitment. You'll need a strong technical background (animation, rigging, programming), experience with game engines (Unity, Unreal), 3D software (3ds Max, Maya, MotionBuilder), and scripting languages. Excellent communication, leadership, and problem-solving skills are essential.
Must have:
  • 7+ years animation/rigging/programming experience
  • 3+ years leadership experience
  • Deep knowledge of game engines and 3D software
  • Excellent communication and problem-solving skills
  • Experience with scripting languages and motion capture
Good to have:
  • Familiarity with bug tracking and version control
  • Experience with custom tool design

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

With a high-level understanding of the capabilities of our technology combined with your visibility on the project as a whole, as a technical animation director at Ubi MTL, you provide expert insight, tools, and support to steer a game – and its creators – towards success.  

Unafraid to innovate, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice. Though every day of development brings a mix of expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals while consistently considering the future impacts of your choices.

What you’ll do

  • Collaborate with other core team members to develop the overall vision & determine technical feasibility;
  • Review game design concepts + identify and analyze risks (engine, memory, frame rate, etc.);
  • Work closely with programmers to assess existing animation and rigging tools + occasionally design custom ones to improve pipelines;
  • Support animators, game designers, and riggers with their technical needs + informatively and constructively explain the root causes of risks, blockers, etc. 
  • Train team members on tools and techniques + raise awareness of new processes;
  • Resolve complex, escalated issues & make technical validations;
  • Prepare post-mortems + recommend cost- and time-efficient solutions to evolve our animation content & tech;
  • Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry;
  • Participate in recruitment to build the animation team & foster their professional development.

Qualifications

What you bring

  • Around 7 years of animation, rigging, or programming experience (or related experience) + 3 years of leadership;
  • In-depth knowledge of game engines (e.g. Unity or Unreal) & 3D software (3DS Max, Maya, and MotionBuilder) + an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript), motion capture, and state machines;
  • A degree in 3D Animation, Computer Science, or Computer Engineering (or related training);
  • Excellent communication, interpersonal, mentorship, time management, organizational, and presentation skills;
  • A highly innovative, collaborative, attentive, and solution-oriented spirit;  
  • Critical thinking, curiosity, resourcefulness, and plenty of flexibility;
  • Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce);
  • A passion for sharing your knowledge and helping others learn and grow.

Additional Information

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application ! 😊

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Montreal, Quebec, Canada (On_site)

Montreal, Quebec, Canada (On-Site)

Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (On-Site)

Saint-Mandé, Île-de-France, France (On-Site)

Saint-Mandé, Île-de-France, France (On_site)

Québec City, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

View All Jobs

Get notified when new jobs are added by Ubisoft

Similar Jobs

Epic Games - Gameplay Animator

Epic Games, (On-Site)

Gunzilla - Senior Character Artist

Gunzilla, Ukraine (On-Site)

PlayStation Global - Senior Animator – Traversal Gameplay

PlayStation Global, United States (On-Site)

Larian Studios - Senior Technical Rigger

Larian Studios, Malaysia (On-Site)

ICON Creative Studio - Post-Production Assistant Editor (On-Site)

ICON Creative Studio, Canada (On-Site)

Epic Games - Lead Gameplay Animator

Epic Games, (On-Site)

Rockstar Games - Animation R&D Programmer

Rockstar Games, Canada (On-Site)

ICON Creative Studio - Intermediate Surfacing Artist (On-Site)

ICON Creative Studio, Canada (On-Site)

Lemon Sky - Project Coordinator

Lemon Sky, Malaysia (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

SuperPlay - Tech Artist Team Lead

SuperPlay, Israel (On-Site)

ETHOSH - 3D Animator

ETHOSH, India (On-Site)

Metaverse game studios - Technical Animator (Europe - MENA)

Metaverse game studios, (On-Site)

Sandsoft Games - Marketing Tech Artist

Sandsoft Games, Spain (On-Site)

Phoenix Labs - Lead Gameplay Animator - Dauntless

Phoenix Labs, Canada (Remote)

Ubisoft Blue Byte - LEAD TECHNICAL ANIMATOR (F/M/D)

Ubisoft Blue Byte, Germany (Hybrid)

Playtech - 3D Technical Artist

Playtech, Ukraine (On-Site)

DNEG - Organic Modeller

DNEG, Canada (On-Site)

Valve corporation - Animator

Valve corporation, United States (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Montreal, Quebec, Canada

Get notifed when new similar jobs are uploaded

Animation Jobs

Cloud Imperium Games - Facial Animator

Cloud Imperium Games, United Kingdom (On-Site)

DNEG - Creature TD - CFX

DNEG, Canada (On-Site)

Virtuos - Animation Director

Virtuos, France (Hybrid)

Industrial Light & Magic - VFX Animation Supervisor - ILM London

Industrial Light & Magic, United Kingdom (Hybrid)

Epic Games - Gameplay Animator

Epic Games, Canada (On-Site)

The Walt Disney Company - Senior Creature Technical Director

The Walt Disney Company, Australia (On-Site)

DNEG - Lead Rough Layout Artist (DNEG ANIM)

DNEG, United Kingdom (On-Site)

Blizzard Entertainment - Senior Animator – Temp (SFD / Cinematics)

Blizzard Entertainment, United States (Hybrid)

Buildarocketboy - Technical Rigger (3 month FTC)

Buildarocketboy, (Remote)

Get notifed when new similar jobs are uploaded