Technical Artist Intern (Shaders) - Masters

2 Months ago • All levels • Technical Art • Undisclosed

About the job

Job Description

Insomniac Games seeks a Technical Artist Intern with a strong interest in shader development. You'll design, implement, and optimize shaders for game environments and characters, collaborating with artists and programmers. Must-have skills include proficiency in HLSL, experience with real-time rendering, and strong understanding of 3D math.
Must have:
  • HLSL Proficiency
  • Real-time Rendering
  • 3D Math Skills
  • Shader Optimization
Good to have:
  • Unity/Unreal Engine
  • PBR Knowledge
  • Post-Processing Effects
  • Industry Trends
Perks:
  • Relocation Assistance
  • Fixed Hourly Pay

Technical Artist  Intern (Shaders) - Master's

Burbank, CA

 

About the Team:

Are you passionate about creating stunning visual effects in games? Insomniac Games is looking for a Technical Artist Intern with a strong interest in developing and optimizing shaders. This is a unique opportunity to learn the full process of shader development, from design to implementation, while ensuring high rendering performance for game environments and characters.

As an intern, you'll work alongside talented artists and programmers to bring creative solutions to life and contribute to our cutting-edge projects.

 

What You'll Be Doing:

  • Design and implement small-scale shaders to support content creators (Environment Art, Character Teams) in building game assets.
  • Collaborate with artists and programmers to create innovative solutions.
  • Maintain and update existing shaders for various game applications.
  • Debug and fix material graphs.
  • Document technical implementation details.
  • Develop sample content to test new workflows and tools.
  • Stay current with technological developments in the gaming industry.
  • Perform other related duties as assigned.

 

 

What We're Looking For:

  • Pursuing a Master's degree in Computer Science, Computer Graphics, or a related field.
  • Projected to graduate by Spring 2026.
  • Proficient in shader programming languages like HLSL.
  • Experience with real-time rendering and graphics pipelines.
  • Strong understanding of 3D math and computer graphics algorithms.
  • Experience optimizing shaders for both performance and visual quality.
  • Familiarity with game engines such as Unity or Unreal Engine.
  • Excellent problem-solving skills and ability to debug visual issues.
  • Strong communication skills and the ability to collaborate effectively with artists and programmers.
  • Knowledge of Physically Based Rendering (PBR) and post-processing effects.
  • A passion for staying up-to-date with the latest industry trends and technologies.

 

Eligibility:

  • Able to work during one of the following periods: May 19th - August 8th or June 16th - September 5th.
  • Must be available for the entire 12-week internship period.
  •  Relocation assistance is available for eligible candidates.

 

Our intern positions offer a fixed hourly pay rate. Please note that the pay rate is exclusive to the internship period and may not reflect what pay may look like following the completion of an internship.

 

 

 

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

 

Intern Pay Range

$39.75 - $39.75 USD

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Insomniacs are a bunch of sleep-deprived youngsters who thrive to make your brand


remembered. We are a bunch of very lovable people, and our clients just can’t seem to get enough of us. May be because we leave no stone unturned, and we swim through desserts, and trek across oceans to connect with your audience across the World of Wide Web.


Our office has a very high fire security: As a digital Marketing agency, we have a whole bunch of firecrackers working all under the same roof. These firecrackers include Creatives, artists, writers, social media managers, visualisers and sleep deprived brains working into digital solutions, website management, SEO and SEM.

United States (Remote)

View All Jobs

Get notified when new jobs are added by Insomniacs

Similar Jobs

UNIVRSE - Lead Developer (Unity)

UNIVRSE, Spain (On-Site)

Joyteractive - User Acquisition Manager

Joyteractive, Ukraine (Remote)

Endless Studios - Art Mentor

Endless Studios, United Arab Emirates (Remote)

Playrix - Senior C++ Software Engineer (Tools)

Playrix, Ukraine (Remote)

Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX, South Korea (Remote)

Netflix - Sr. Technical Artist, Games Studo

Netflix, United States (On-Site)

Netflix - Senior Animator & VFX Artist - Games

Netflix, Finland (On-Site)

Ubisoft - Senior Technical Artist [AAA]

Ubisoft, China (On_site)

Saltwater Games - Technical Artist (Unreal Engine)

Saltwater Games, United Kingdom (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Zynga - Animator

Zynga, India (On-Site)

Meta - UX Researcher, Quantitative

Meta, United States (On-Site)

PlayStation Global - Lead Engineer, Mobile SDKs

PlayStation Global, United States (Remote)

Playrix - Senior QA Engineer (VSO Engine)

Playrix, Portugal (Remote)

Meta - Recruiter (Short-Term Position)

Meta, United States (On-Site)

Intel Corporation - Foundry Development Reliability Intern

Intel Corporation, United States (Hybrid)

Playrix - Senior Game UI Developer

Playrix, Georgia (Remote)

Get notifed when new similar jobs are uploaded

Jobs in Burbank, California, United States

Mimacom - Digital Process Consultant

Mimacom, United States (On-Site)

Notion - Account Executive, Commercial

Notion, United States (On-Site)

Go Fund Me - Staff Product Manager, Platform

Go Fund Me, United States (Hybrid)

Hedra - Frontend Engineer

Hedra, United States (On-Site)

Varonis  - Salesforce Project Manager

Varonis , United States (On-Site)

Fabric - Principal Design Verification Engineer, CPU

Fabric, United States (On-Site)

undefined - Senior Tools Engineer

Washington, District Of Columbia, United States (On-Site)

Palo Alto Networks - Prisma Cloud Solutions Architect - Healthcare

Palo Alto Networks, United States (Remote)

Saviynt - Principal IGA/IAM Services Engineer

Saviynt, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Meta - Art Manager

Meta, United States (On-Site)

Lighthouse Games - Senior Environment Artist - Terrain

Lighthouse Games, United Kingdom (Hybrid)

Azra Games - Lead Technical Artist

Azra Games, United States (Hybrid)

Electronic Arts - Senior Software Developer - Engine Performance

Electronic Arts, Canada (On-Site)

Zynga - Technical Artist

Zynga, India (On-Site)

Gearbox Software - Technical Artist

Gearbox Software, United States (On-Site)

Hasbro - Senior VFX Artist

Hasbro, Canada (On-Site)

Get notifed when new similar jobs are uploaded