Tools Director

5 Months ago • 8 Years +

Job Summary

Job Description

Larian Studios seeks a Tools Director to lead a global team in developing and maintaining internal tools for enhanced productivity and creative workflows. Responsibilities include overseeing tool design, development, and maintenance; collaborating with creative and engine teams; ensuring user-friendliness, reliability, and scalability; implementing quality assurance measures; supporting large-scale game development processes, including release management and asset management; enabling player-developer modding; and managing and mentoring the tools team. The ideal candidate possesses 8+ years of relevant experience, strong leadership skills, proficiency in C#, C++, Python, and WPF, and experience with DCCs like Maya, Houdini, and Wwise.
Must have:
  • Lead global tools development team
  • Oversee tool design & maintenance
  • Collaborate with creative & engine teams
  • Ensure tools are user-friendly & scalable
  • 8+ years game tools experience
  • C#, C++, Python, WPF proficiency
Good to have:
  • Experience with Maya, Houdini, Wwise
  • Strong UI/UX experience

Job Details

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Director to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

    • Direct and lead a global Tools development team.
    • Oversee the vision, design, development, and maintenance of internal tools to enhance productivity and creative workflows.
    • Enable team members to independently and rapidly add and iterate ideas and content for our games.
    • Define the UX vision for all internal Tools.
    • Collaborate closely with Creative teams to understand their needs and incorporate feedback into Tool development.
    • Collaborate with the Engine and Gameplay teams to create a unified proprietary engine and tool set.
    • Ensure tools are user-friendly, reliable, performant, and scalable.
    • Ensure a culture of unit testing, automation testing, and documentation is applied during development.
    • Ensure tools meet quality and performance targets.
    • Ensure tools support large scale game development, including: release management, version control, production analytics, and asset management. 
    • Ensure tools can be released to player-developers for game modding.
    • Hire, onboard, mentor and develop the Tools team.
    • Safeguard company assets, including source code, artwork, tools, and technical know-how.

Requirements

    • 4+ years of experience in a directing or senior leadership role.
    • 8+ years of experience in creating and shipping games tools or digital creative tools for a large development team.
    • Experience developing tools for large scale high production value games.
    • Strong team management, mentoring and coaching abilities.
    • Strong understanding of industry standard technology, including C#, C++, Python and WPF.
    • Strong understanding of modular software systems.
    • Proven experience modernising game development tools and executing on long-term technological plans to a high quality, including UI/UX.
    • Proven experience working with DCCs, including: Maya, Houdini, and Wwise.
    • Upper-intermediate proficiency in English.
    • Passion for making and playing great games.
    • Excellent problem-solving skills and attention to detail.
    • Strong communication and collaboration skills.
undefined

Similar Jobs

Argus Labs - Technical Artist (South East Asia)

Argus Labs

Australia (Remote)
3 Weeks ago
The Walt Disney Company - Previs Artist

The Walt Disney Company

Sydney, New South Wales, Australia (On-Site)
1 Month ago
Epic Games - Technical Designer in Animation

Epic Games

(On-Site)
1 Month ago
Blazing griffin - Technical Artist (Games)

Blazing griffin

Glasgow, Scotland, United Kingdom (Hybrid)
4 Months ago
Scanline VFX - Lead Software Engineer (Maya)

Scanline VFX

Los Angeles, California, United States (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Scanline VFX - Lead Software Engineer (Maya)

Scanline VFX

Los Angeles, California, United States (On-Site)
5 Months ago
Meta - Graphics Software Engineer, Rendering

Meta

Burlingame, California, United States (Remote)
4 Days ago
Room 8 Studio - Senior Realtime VFX Artist

Room 8 Studio

Argentina (On-Site)
1 Day ago
Aristocrat Gaming - Animator

Aristocrat Gaming

North Ryde, New South Wales, Australia (Hybrid)
1 Week ago
Larian Studios - Tools Director

Larian Studios

Warsaw, Masovian Voivodeship, Poland (On-Site)
5 Months ago
Welevel - Senior Animator (Mocap + Keyframe)

Welevel

Munich, Bavaria, Germany (On-Site)
1 Month ago
Gunzilla - Lead Technical Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
1 Week ago
Fuse Games - Distributed Development Artist

Fuse Games

Guildford, England, United Kingdom (Hybrid)
4 Weeks ago
Xentrix Studios - Texturing – Senior Artist

Xentrix Studios

India (On-Site)
5 Months ago
PlayStation Global - QA Lead (Contract)

PlayStation Global

Los Angeles, California, United States (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Ghent, Flanders, Belgium

Tesla - Parts Advisor

Tesla

Londerzeel, Flanders, Belgium (On-Site)
2 Months ago
Google - Embedded Software Engineering Manager, Silicon Platform Security Software

Google

Mont-Saint-Guibert, Wallonia, Belgium (On-Site)
1 Week ago
Hawk Eye Innovations - Match Operations Assistant - Brussels

Hawk Eye Innovations

Brussels, Brussels, Belgium (On-Site)
1 Day ago
The Walt Disney Company - Account Manager

The Walt Disney Company

Antwerp, Flanders, Belgium (Hybrid)
1 Week ago
Nagarro - Analyst ,Social Media Marketing

Nagarro

Belgium (Remote)
6 Months ago
Tesla - Electrician / Energy Field Service Technician

Tesla

Antwerp, Flanders, Belgium (On-Site)
2 Months ago
Tesla - Operations Specialist, Vehicle Registrations

Tesla

Londerzeel, Flanders, Belgium (On-Site)
2 Months ago
Tesla - Sales Advisor

Tesla

Hasselt, Flanders, Belgium (On-Site)
2 Months ago
ARHS - Java Achitect /Technical Lead

ARHS

Brussels, Brussels, Belgium (On-Site)
6 Months ago
Tesla - Delivery Advisor

Tesla

Londerzeel, Flanders, Belgium (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Category Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Guildford, England, United Kingdom (On-Site)

Quebec, Canada (On-Site)

Guildford, England, United Kingdom (On-Site)

Guildford, England, United Kingdom (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Barcelona, Catalonia, Spain (On-Site)

Barcelona, Catalonia, Spain (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

View All Jobs

Get notified when new jobs are added by Larian Studios

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug