This role involves developing graphic content for game projects, encompassing concept art, illustrations (environments, characters, icons), post-processing of 3D models, and photobashing. The ideal candidate possesses 2+ years of gaming industry experience, a strong command of Adobe Photoshop, and a solid understanding of art fundamentals (composition, perspective, anatomy, color). The ability to adapt to various art styles and work efficiently within a team is crucial. The position requires a portfolio showcasing a range of work, from initial concepts to finished illustrations, and A2+ English proficiency. Experience with Blender and classical art education are considered pluses.