Our AAA Art team is growing and seeking skilled Hard Surface Artists passionate about creating high-quality, realistic assets for immersive gaming experiences. Responsibilities include designing and creating high-fidelity 3D weapon & vehicle models using Maya, ZBrush, Substance Painter, and Designer; optimizing assets for real-time rendering; developing clean topology, UV layouts, and texture maps; collaborating with concept artists and leads; adhering to project guidelines; participating in team meetings and critiques; and conducting industry research. The ideal candidate will have 3-5 years of AAA game development experience, a strong art background, proficiency in specified software, a deep understanding of hard surface modeling techniques, and excellent communication and teamwork skills.