3D Outsourcer Artist

1 Month ago • All levels • 3D Art

Job Summary

Job Description

This role involves reviewing outsourced 3D models to ensure they meet game quality standards and align with project identity and techniques as defined by Art and Technical Directors. Responsibilities include polishing models for pipeline compatibility, integrating them into games with required quality, and implementing models using shaders and real-time lighting solutions for games and cinematics. The artist will create assets for art direction and gameplay prototypes, collaborating with programming and game design teams for optimal use of polygons, shaders, and textures. Additionally, they may create 3D models for vehicles, level props, and character weapons in various polygon counts, utilizing diffuse, roughness, metalness, and normal maps, along with efficient UV layout distribution.
Must have:
  • Review outsourced models for game quality standards
  • Polish outsourced models for pipeline compatibility
  • Integrate models into games meeting quality requirements
  • Understand project identity and techniques
  • Implement models using shaders and lighting solutions
  • Create assets for art direction and gameplay prototypes
  • Work with programming and game design teams
  • Create 3D models for vehicles, props, and weapons
  • Utilize diffuse, roughness, metalness, and normal maps
  • Good UV layout distribution

Job Details

If you’re looking for an exciting challenge opportunity and want to work with a group of bold and talented people, don’t hesitate and join us in Barcelona!

From the beginning of your journey with us you will:

  • Review following our game standards outsourced models to match the game quality.
  • Polishing outsourced model making sure they work with our pipeline.
  • Integrate them in our game/s everything is up to quality required.
  • Understand and respect the identity and techniques of the project as established by the Art and Technical Directors.
  • Implement models using shaders and commercial or custom real-time lighting solutions for models to be used both in games and in cinematics.
  • Create assets used for art direction and gameplay prototypes.
  • Work directly with the programming and game design teams in the implementation process to ensure optimal use of polygons, shaders, and textures.
  • Eventually create 3D models for vehicles, level props, and character weapons in both low- and high- polygon counts, depending on the project and textures for modeled material using diffuse, roughness, metalness and normal maps, and use good UV layout distribution to maximize quality.

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