Animator

1 Month ago • 3 Years + • Animation

Job Summary

Job Description

VOID Interactive seeks a dedicated First Person Animator to create immersive and realistic first-person animations for our FPS game, Ready or Not. Responsibilities include hand-animating high-quality animations for weapons and player interactions, collaborating with other teams, implementing animations in Unreal Engine 5, refining animations based on feedback, maintaining animation consistency, and improving animation workflows. The ideal candidate will have at least 3 years of experience in animation, proficiency in Maya, MotionBuilder, and Unreal Engine 5, a strong understanding of animation principles, and a passion for FPS games. The role is remote, offering a full-time employee position for Irish residents/citizens and a contractor position for those outside Ireland.
Must have:
  • 3+ years animation experience
  • Proficient in Maya & MotionBuilder
  • Unreal Engine 5 expertise
  • Strong animation principles understanding
  • First-person animation experience
  • Collaboration skills
Good to have:
  • FPS game experience (realistic/tactical)
  • Unreal Engine scripting
  • Rigging and skinning experience
  • Knowledge of animation physics

Job Details

Please note: For Irish residents/citizens, this role is offered as a full-time employee position. For applicants based outside of Ireland, this role will be offered as a contractor position.

  
We're VOID Interactive, the kick-ass team behind the best-selling FPS game, Ready or Not. We're made up of some seriously talented individuals who love games and creating awesome content together. We’re seeking a dedicated and enthusiastic First Person Animator to join us remotely and help us elevate our projects to new heights.

 

As our First Person Animator, you will be responsible for crafting immersive and realistic first-person animations that enhance the player's experience. Working closely with animators, designers, and programmers, you will ensure that our character and weapon animations feel smooth, responsive, and true to the tactical nature of our game.
 

In this role, you'll be in charge of:

  • Hand Animating high-quality first-person animations for weapons, gadgets, and player interactions.
  • In depth familiarity with firearm technical functionality as well as usage/safety/tactics
  • Collaborating with designers, programmers, and artists to ensure animations align with gameplay mechanics and feel satisfying.
  • Implementing and tuning animations into the game engine (Unreal Engine) while ensuring technical feasibility and performance optimization.
  • Refining animations based on playtesting feedback and gameplay requirements.
  • Maintaining animation consistency with the game’s visual and gameplay style.
  • Assisting in defining and improving animation workflows and pipelines to maximize efficiency and quality.
  • Troubleshooting animation-related issues and proactively finding solutions.
  • Staying up to date with industry trends, tools, and techniques to push the quality of our animations forward.

Here's what you'll bring to the team:

  • Minimum of 3 years experience in animation, with significant experience with first-person animations in video games.
  • Proficiency in Autodesk Maya and MotionBuilder
  • Experience working with Unreal Engine 5, including implementing and tweaking animations using the engine's animation tools (AnimBlueprints, Sequencer, etc.).
  • A strong understanding of weight, timing, and motion principles, particularly for first-person animations.
  • Proficiency in keyframe animation and working with motion capture data.
  • Ability to work independently and collaboratively in a remote development environment
  • Strong problem-solving skills and a keen eye for detail.
  • Passion for FPS games and an understanding of what makes first-person animations feel impactful and immersive.

Bonus Points if you have:

  • Experience working on a first-person shooter game, especially in a realistic/tactical setting.
  • Familiarity with scripting and animation state machines in Unreal Engine.
  • Experience with rigging and skinning.
  • Knowledge of animation physics and animation techniques.

If this sounds like you, please submit your resume, portfolio, and an optional, brief cover letter outlining your relevant experience and why you are excited about this opportunity. We look forward to hearing from you and discussing how you can contribute to our mission of delivering exceptional gameplay experiences!

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About The Company

We're the kickass team behind your favorite FPS game, Ready or Not.

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