Animator - Senior Level

1 Month ago • 5 Years +

Job Summary

Job Description

As a Senior Animator on the Project R.I.S.E team, you will be responsible for creating high-quality animations to support gameplay and design goals. Working in a small team, your responsibilities will include hands-on animation work and technical implementation, focusing on developing a wide variety of animations and refining animation systems. The role will shift towards delivering polished, gameplay-ready animation content as the game moves into full production.
Must have:
  • 5+ years of animation experience in the gaming industry.
  • Proficiency in Maya, including animation principles and rigging.
  • Experience in Unreal Engine, including animation systems.
  • Expertise in gameplay animation, understanding timing and weight.
  • Excellent communication skills for creative direction.

Job Details


We are looking for a passionate and experienced Senior Animator to join our Shanghai Studio. As a key member of the Art team, you will bring Clash characters to life using strong body mechanics and classic animation principles. You will be responsible for creating high-quality animations across a growing universe of characters — including new families in new regions. In addition to content creation, you will work closely with designers and programmers to help expand our animation pipeline and develop new features and technologies.


As a Senior Animator on the Project R.I.S.E team, you will deliver animations that directly support gameplay and design goals. Working in a small team, your responsibilities will include both hands-on animation work and technical implementation. Your focus will be on developing a wide variety of animations and helping refine animation systems. As the game moves into full production, the role will shift toward delivering polished, gameplay-ready animation content.

At Supercell, we believe that small teams that find a way to work well together have the potential to create memorable games. It’s important that each team member takes pride in their work and knows what it means to take responsibility and deliver quality and fun to players.

If you think that describes you, then we’d love to hear from you.

Responsibilities
  • Create high-quality, production-ready animation assets with a strong sense of style and polish.
  • Collaborate closely with game designers to ensure animations support gameplay needs and enhance player experience.
  • Work directly with gameplay programmers to integrate animations that feel responsive and immersive.
  • Implement and test animations in Unreal Engine; identify and resolve issues quickly through iterative development.
  • Provide clear, actionable feedback to external animators to maintain and elevate overall animation quality.
  • Partner with internal teams to ensure animations are technically feasible and align with gameplay systems and the Clash IP.
  • Manage animation workflows and pipelines effectively, ensuring all internal and external deliverables meet production timelines and quality standards.

Requirements

  • 5+ years of professional experience in animation within the gaming industry, ideally with a focus on stylized keyframe animation.
  • Strong proficiency in Maya, including a solid understanding of animation principles and basic rigging knowledge.
  • Hands-on experience working in Unreal Engine, including implementing characters and working with animation systems such as blend spaces, IK setups, and retargeting.
  • Proven expertise in gameplay animation, with a deep understanding of timing, weight, and character appeal.
  • Excellent communication skills, capable of delivering clear creative direction and constructive feedback to both internal teams and outsourcing partners.
  • A passion for mobile games and a desire to create fun, visually appealing content that resonates with players.

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About The Company

We believe games have the power to bring people around the world together and closer to each other. We work to create new, innovative, memorable experiences no one has played before. This is why we try to design games that excite wide and diverse player communities as well as to expand the audience for otherwise smaller “niche” game concepts. If you love to think, talk, play and make games, Supercell is the place for you. We’ve built a company of proactive and independent teams with the freedom to do what they think is best for their players, our games and the company at large.

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