アートデザイナー|Art Designer

1 Month ago • All levels • Concept Art

About the job

Job Description

This is a full-time Art Designer position, focusing on creating visual assets for a game. Responsibilities include concept art, character and costume design, background and environment design, item and weapon design, and collaboration with other departments. The ideal candidate will have experience in realistic art styles, particularly within AAA titles, and possess a unique vision for design. Proficiency in Photoshop and Illustrator is essential.
Must have:
  • Realistic art style experience
  • AAA game experience
  • Unique artistic vision
  • Strong design skills
  • Character or background design expertise
  • Photoshop and Illustrator proficiency
Perks:
  • Comprehensive insurance coverage
  • Various allowances
  • Support programs
  • Free drinks
  • Holiday gifts
  • Employee assistance program
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Responsibilities:

仕事内容

1. コンセプトアートの作成

ゲームの全体的な美術コンセプトやスタイルを定義し、キャラクター、背景、アイテムなどのビジュアルアイデンティティを確立します

2. キャラクターデザインとコスチューム

キャラクターの個性や物語に基づき、キャラクターやその衣装デザインを行います。ビジュアル面での表現力と独自性を追求し、プレイヤーにとって印象深いキャラクターを創造します。

3. 背景および環境デザイン

ゲームの世界観に合わせた背景や環境デザインを担当し、場面やシーンに応じた雰囲気とリアリティを演出します。

4. アイテムや武器のデザイン

プレイヤーが使用する武器、装備、アイテムなどをデザインし、ゲームプレイとビジュアルの両方に適したアイテムを創造します。

5. 他部門との協力

キャラクターアーティストや3Dモデラー、アニメーターと密に連携し、2Dデザインを3Dで忠実に再現するためのガイドラインや参考資料を提供します

6. アートクオリティの管理と最適化

プロジェクトの進行に合わせてビジュアルの品質を管理し、パフォーマンスとビジュアルのバランスを考慮した最適化を行います。

Job Description

1. Creation of Concept Art:

Define the overall artistic concept and style of the game, establishing the visual identity for characters, backgrounds, and items.

2. Character and Costume Design:

Design characters and their costumes based on their personalities and stories, pursuing visual expressiveness and uniqueness to create memorable characters for players.

3. Background and Environment Design:

Design backgrounds and environments that match the game's world, creating atmosphere and realism tailored to scenes and scenarios.

4. Design of Items and Weapons:

Design weapons, equipment, and items used by players, creating items suitable for both gameplay and visual appeal.

5. Collaboration with Other Departments:

Work closely with character artists, 3D modelers, and animators, providing guidelines and reference materials to ensure faithful 3D representation of 2D designs.

6. Art Quality Management and Optimization:

Manage visual quality throughout the project and optimize the balance between performance and visual aesthetics.

Requirements:

必要スキル

写実的なアートスタイルでの実績があり、AAAタイトルの経験者は特に優遇

独自のビジョンとアイデアを持ち、デザインに対する強いこだわりがある方

キャラクターデザイン、または背景デザインのいずれかに特化し、得意分野に応じた役割を担える方

Photoshop、Illustratorなどのデザインソフトの熟練度

Qualifications

Proven experience in a realistic art style, with particular preference for those who have worked on AAA titles.

Possess a unique vision and creative ideas, with a strong dedication to design.

Specialized in either character design or background design, capable of taking on roles that match areas of expertise.

Proficiency in design software such as Photoshop and Illustrator.

雇用形態

正社员

試用期間:3ヶ月(労働条件変更なし)

初回契約期間:3年(評価を踏まえ無期変更制度あり)

※経験・スキル等を考慮し、無期採用も検討いたします。

賃金

年収額:応相談

※経験・スキル等を考慮し、当社規定により優遇します。

※固定残業代月35時間分を含みます。超過分は別途支給します。

労働時間・休日

就業時間 09:30 ~ 18:30 フレックス制(コアタイム無し) 休憩時間 60分

完全週休2日制(土日・祝日)

入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日

年末年始休暇(12/30-01/03)

病気休暇(有給):12日/年

福利厚生

<各種保険>

健康保険 雇用保険 労災保険 厚生年金保険 総合福祉団体定期保険(GTL)

業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)

海外旅行保険

<各種手当>

通勤手当 通信手当 自己啓発手当 残業深夜食事手当 定期健診手当

<支援制度・その他待遇>

フリードリンクコーナー 祭日ギフトカード(お盆/お正月)

従業員支援プログラム(EAP) 慶弔見舞金 永年勤続賞/休暇

この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

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