Artiste Environnement / Environment Artist - Star Citizen

8 Months ago • All levels

Job Summary

Job Description

Environment Artist needed for Star Citizen, must have experience creating realistic environments for AAA games, strong understanding of 3DS Max, Photoshop, modeling, shading, and lighting.
Must have:
  • AAA Game Environments
  • 3DS Max Proficiency
  • Photoshop Mastery
  • Modeling & Shading
Good to have:
  • UV Layout Creation
  • Modular Kit Building
  • Lighting Experience
  • Collaboration Skills
Perks:
  • Cutting-Edge Technology
  • Immersive Game Development

Job Details

  • English Below

🚀 Rejoignez les Pionniers chez Turbulent ! 🚀

À propos de Turbulent, une entreprise de Cloud Imperium

CIG Turbulent est à la pointe du développement de jeux, créant des fonctionnalités de jeu, des environnements, des personnages et des technologies pour l'univers de Star Citizen. Située à Montréal, notre équipe talentueuse est dédiée à la création d'expériences immersives et innovantes qui captivent les joueur·se·s du monde entier.

Depuis sa création en 2002, Turbulent est un leader dans le développement de plateformes technologiques innovantes à travers divers secteurs, y compris le divertissement, les médias et l'éducation. En 2012, nous avons commencé notre collaboration avec Cloud Imperium Games (CIG) pour développer la plateforme web de Star Citizen. Ce partenariat a évolué et, en 2020, nous avons fondé un studio de développement de jeux qui travaille avec les équipes de développement nord-américaines de Star Citizen. Notre studio à part entière couvre la technologie en ligne, l'art, les environnements, l'interface utilisateur et la création de personnages. Le 13 juillet 2023, après plus d'une décennie de collaboration réussie, nous avons fièrement annoncé notre fusion avec Cloud Imperium Games.

Cloud Imperium Games est reconnu pour créer des jeux vidéo révolutionnaires qui repoussent les limites du possible. Nos projets phares incluent Star Citizen, une simulation spatiale multijoueur record, et Squadron 42, une aventure épique en solo se déroulant dans le même univers.

Pour plus d'informations sur la vie chez Cloud Imperium Games, cliquez ici 🎮

Que ferez-vous ?

  • Créer des modèles d'objets environnementaux prêts à l'emploi (ensembles de construction architecturaux, organiques, etc.) pour de nouvelles planètes dans Star Citizen
  • Travailler dans l'éditeur pour créer des niveaux et des environnements
  • Créer des layouts UV efficaces qui fonctionnent bien dans les contraintes de l’engin et de la plateforme
  • Travailler en étroite collaboration avec les Artistes de niveaux
  • Collaborer avec la direction et la production pour les estimations ainsi que la planification des tâches
  • Donner et recevoir du feedback de son équipe

Qu'attendons-nous de notre Artiste Environnement ?

  • Des environnements réalistes, variés et détaillés
  • Des créations dans le genre photoréaliste ou science-fiction
  • Une forte compréhension des aspects clés de la discipline comme la modélisation, le shading ou l'éclairage
  • Une maîtrise de 3DS Max et Photoshop
  • Une expérience antérieure en création d'environnements de haute qualité pour des jeux AAA
  • Avoir un degré élevé d'auto-motivation et d'initiative
  • Travailler et communiquer efficacement avec des designers et autres disciplines dans un processus de développement collaboratif orienté équipe
  • Avoir une solide compréhension de la création d'assets environnementaux et des méthodologies de construction à base de kits modulaires
  • Comprendre toutes les phases de la création d’environnements, du block-out à l'éclairage
  • Repousser la qualité de l'art en matière de fidélité des assets et de techniques de production

Turbulent s'engage à employer une main-d'œuvre diversifiée. Les candidats qualifiés seront considérés sans égard à la race, la couleur, la religion, le sexe, l'origine nationale, l'âge, l'orientation sexuelle, l'identité de genre, l'expression de genre ou le handicap.

------

🚀 Join the Pioneers at Turbulent! 🚀

About Turbulent, a Cloud Imperium Company

CIG Turbulent is at the cutting edge of game development, creating game features, environments, characters, and technology for the Star Citizen universe. Located in Montreal, our talented team is dedicated to crafting immersive and innovative experiences that captivate players around the globe.

Since its inception in 2002, Turbulent has been a leader in developing innovative technological platforms across diverse sectors, including entertainment, media, and education. In 2012, we began our collaboration with Cloud Imperium Games (CIG) to develop the web platform for Star Citizen. This partnership evolved, and in 2020, we founded a game development studio that powers the North American development teams of Star Citizen. Our full-fledged studio reaches across online technology, art, environments, UI, and character creation. On July 13, 2023, after more than a decade of successful collaboration, we proudly announced our merger with Cloud Imperium Games.

Cloud Imperium Games is renowned for creating cutting-edge video games that push the boundaries of what is possible. Our flagship projects include Star Citizen, a record-breaking multiplayer online space simulation, and Squadron 42, an epic single-player adventure set in the same expansive universe.

For more information about life at Cloud Imperium Games, check this out 🎮

What will you do?

  • Create ready-to-use environmental object models (architectural building sets, organics, etc.) for new planets in Star Citizen
  • Work in the editor to create levels and environments
  • Create effective UV layouts that work well within the constraints of the gear and platform
  • Work in close collaboration with Level artists
  • Collaborate with management and production on estimates and job planning
  • Give and receive feedback from your team

What do we expect from our Environment Artist?

  • Realistic, varied and detailed environments
  • Creations in the photorealistic or science fiction genre
  • A strong understanding of key aspects of the discipline such as modeling, shading or lighting
  • Proficiency in 3DS Max and Photoshop
  • Previous experience in creating high quality environments for AAA games
  • Have a high degree of self-motivation and initiative
  • Work and communicate effectively with designers and other disciplines in a team-oriented collaborative development process
  • Have a solid understanding of environmental asset creation and modular kit-based construction methodologies
  • Understand all phases of environment creation, from block-out to lighting
  • Pushing the quality of art in terms of asset fidelity and production techniques

Turbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.

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About The Company

Turbulent is a tech craftery dedicated to helping inspired businesses unlock the potential of their audiences.


Sparked by our passion for tech and creative problem-solving, we make audience-igniting products that fuel digital ecosystems in the media, entertainment, video games, and educational sectors.


We do so by immersing ourselves in our client’s business reality, delivering strategic guidance and crafting custom technology that increases revenue, improves processes, and enriches the client experience; transforming ideas into improbable impact.

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