Backend Engineer - China

3 Months ago • 1 Years + • Backend Development

About the job

Job Description

Backend Engineer with strong understanding of scalable backend systems, experience with open-source distributed systems, and expertise in at least one SQL or NoSQL database.
Must have:
  • Backend Development
  • Scalable Systems
  • Distributed Systems
  • SQL or NoSQL
Good to have:
  • Golang or Erlang
  • AWS or GCP
  • Kubernetes Deployment
  • MongoDB or Redis
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Sky has an amazing and vibrant community of socially minded players, and we are tirelessly working on solutions to deepen player interaction and create lasting friendships. We are seeking a backend engineer to work on backend game services

On any given day at thatgamecompany, you might:

  • Design and implement large-scale, highly available backend systems that serve thousands to millions of concurrent players and aim for zero downtime.

  • Embrace modern container and cluster management technology to make our backend stack more elastic and robust.

  • Improve and maintain an agile and reliable development environment for the backend stack, so that people with different skillsets in the company can do social experiments easily, and new hires can ramp up quickly.

  • Monitor the backend health and respond to any failures or glitches to deliver a smooth online experience to players worldwide; keep improving dev-ops tools to make the job more automatic and error-proof.

We expect you to:

  •  Have deep passion and thoughts for video games; be a gamer and think on behalf of players.

  • Be comfortable taking risks and accomplish engineering achievements that no one else has done.

  • Enjoy working with fast-moving and rapidly-growing small teams.

 

Required Skills

  •  1 year or more experience in backend development and deployment in a production environment.

  • Have a thorough understanding of scalable and highly available backend systems; be familiar with open-source distributed system tech stacks, including but not limited to scalable databases, caching strategy, distributed transactions, and dev-ops tools.

  • Be able to extract useful information from different sources of logs, find correlations between multiple layers of systems, and diagnose failures, suspicious behaviors, and performance bottlenecks from bottom to top.

  • Be comfortable working with the Linux ecosystem; be fluent in Linux or macOS bash CLI tools and Python scripting.

  • Have deep knowledge of at least one of Golang, Erlang, or C++. Have deep knowledge of at least one SQL or NoSQL database.

  • Have deep knowledge of at least one distributed message queue system.

  • Eager to learn any new technology and always open to jumping out of your comfort zone. Capable of understanding English documentation. Fluent in written English for technical communications in chat tools. Be able to speak English for daily life.

 

Preferred Skills

Any of the following would be highly preferred, but most of all, we value engineers who are eager to learn new ways to deliver value to players:

  • Deep understanding of Golang and Erlang.

  • Managed and maintained production environment on AWS or GCP. Deployed services in Kubernetes with CI/CD tools.

  • Experienced in schema design and performance tweaking of MongoDB and Redis. Experienced in building systems that involve eventually or strongly consistent distributed transactions.

  • Fluent in spoken English for professional communications.


We look forward to meeting you

thatgamecompany正在组建其在中国的后端研发团队。该团队将协助公司进⾏⻓线技术储备,包括服务器端基础设施、能够⽤于多款游戏的平台及微服务、海量数据仓库及配套数据管线等。 岗位职责

你将在⽇常⼯作中涉及到:

  • 设计并实现⼤规模、⾼可⽤的后端系统,承载百万级玩家同时在线,并努⼒接近零故障时间。

  • 使⽤前沿的容器及集群管理技术,使我们的后台系统更加稳定并易于伸缩。

  • 改善和维护我们⽇常的后端开发环境,以便让不同岗位的开发者都能够参与后端⼯作(例如快速简便地实现⼀些线上社交试验),并让新员⼯能够更快地上⼿⼯作。

  • ⽇常监控服务器的运⾏情况,并对任何系统抖动和事故做出快速反应,以保证我们全球的玩家都能有平稳舒适的游戏体验。同时,不断改进我们的内部运维⼯具,使得这些⽇常维护⼯作能够更加安全和⾃动化。

我们希望你:

  • 热爱电⼦游戏并对其有深刻理解和思考。作为⼀名游戏玩家,从玩家的⻆度考虑问题。敢于挑战困难、承担⻛险,实现别⼈从未做过的⼯程成就。

  • 能够适应快节奏、快速扩张的⼩团队。

基本技能要求

  • ⼀年以上后端开发经验和⽣产环境部署经验。

  • 对可扩展、⾼可⽤的后端系统有深刻的理解。熟悉常⻅的开源后端组件,包括但不限于⾼并发数据库、缓存、分布式事务解决⽅案及运维⼯具等。

  • 善于从海量系统⽇志中提取有⽤信息,以及在后端系统各层级的数据及指标中寻找相关性,以便准确排查故障、识别可疑⾏为、定位性能瓶颈。

  • 熟悉Linux⽣态系统。熟练掌握Linux或macOS的常⽤命令⾏⼯具,能够编写Python脚本。精通⾄少其中⼀⻔语⾔:Golang, Erlang或C++。

  • 精通⾄少⼀种SQL或NoSQL数据库。精通⾄少⼀个分布式队列系统。

  • 热衷于学习新技术,对不同观点持开放态度并能跳出⾃⼰的舒适区。

  • 能够阅读并理解英⽂⽂档,进⾏书⾯英⽂技术交流。可使⽤英语⼝语进⾏⽇常交流。

进阶技能要求

我们⾮常看重以下技能。但是最重要的是你愿意学习新知识并不断为玩家贡献价值。

  • 同时精通Golang和Erlang。

  • 具有在⽣产环境管理AWS或GCP公有云的经验。

  • 使⽤过⾃动化运维⼯具(CI/CD)来部署Kubernetes服务。

  • 在MongoDB及Redis集群的模式设计(Schema Design)及性能调优⽅⾯有丰富的经验。有处理分布式事务或数据⼀致性问题(强⼀致、最终⼀致等)的相关经验。

  • 可熟练使⽤英语⼝语进⾏专业技术交流。

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About The Company

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that make positive change to the human psyche worldwide.

United States (Remote)

United States (Remote)

United States (On-Site)

Shanghai, Shanghai, China (Remote)

Shanghai, Shanghai, China (Remote)

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