Creature / Character Modeller

1 Week ago • All levels • 3D Art

Job Summary

Job Description

One of Us is seeking a Creature/Character Modeller with experience in creating photorealistic fantasy and real-life characters for VFX projects. Responsibilities include building models with clean topology and UVs, sculpting displacement maps, modelling clothing matching photogrammetry data, creating FACS-based face shapes, and collaborating with downstream departments (rigging, CFX, animation). A strong understanding of anatomy (human and creature), Maya, ZBrush, Mudbox, Wrap 3D, and experience with shotsculpting and LODs are crucial. The role involves contributing to workflow discussions and documentation.
Must have:
  • Photorealistic creature/character modelling
  • Experience with Maya, ZBrush, Mudbox
  • Strong anatomy knowledge
  • Clean topology and UVs
  • FACS-based facial modelling
Good to have:
  • Experience with Wrap 3D
  • Shotsculpting experience
  • LOD and simulation mesh modelling
Perks:
  • 25 days holiday + bank holidays
  • 2 paid volunteering days
  • Hybrid working
  • Company pension & life insurance
  • Medicash healthcare cover
  • Social events

Job Details

One Of Us is a visual effects studio founded in London in 2004 by co-directors Rachael Penfold, Dominic Parker and Tom Debenham.

With a dynamic team of over 350 highly skilled professionals, we take pride in pushing the boundaries of visual storytelling with experience in all stages of production, from concept through to planning, photography and post-production.

From breathtaking fantasy landscapes to gripping action sequences, our portfolio spans a diverse range of genres and award winning projects such as Pinocchio, The Witcher and The Crown.

One of us is looking for a Creature / Character modeller who has experience in creating photo realistic Fantasy and real life Creatures / Characters for VFX projects.

Alongside good technical knowledge of character / creature workflows within VFX, the candidate must also have a good eye for detail that is capable of matching onset data and also the ability to translate reference material onto fantasy creatures.

Good knowledge of working with downstream departments ( Riggin, CFX and Animation) is required alongside Anatomy knowledge of both humans and creatures.

Experience of Facial modelling utilising FACS of both human and animal will also be a part of the role.

A portfolio of work that demonstrates these qualities is required for consideration towards this role.

Responsibilities:

  • Build models with good / clean Topology and UV’s.
  • Build and present Anatomy diagnostics of Creatures.
  • Sculpting of Displacement maps for Characters / creatures.
  • Modelling of clothing that matches photogrammetry data sets for Digital doubles.
  • Creation of FACS based face shapes that work within OOU’s facial pipeline.
  • Contributing to workflow and pipeline discussions for Characters and creatures and also aiding in documenting workflows as needed.


What we're looking for:

  • Modelling of clothing that matches photogrammetry data sets for Digital doubles.
  • Previous experience in a similar role.
  • Experience in using Maya, Zbrush, Mush 3d, Wrap 3d (Optical flow set ups and processing of FACS data.)
  • Experienced in Shotsculpting.
  • Experience in modelling of LOD’s and Simulation / technical meshes for creatures.
  • An understanding of rigging, animation and CFX requirements.
  • Good problem solving skills.
  • Team oriented crew member with good communication skills.

In return we offer:

● 25 days holiday, plus bank holidays

● 2 paid volunteering days per calendar year

● Hybrid working

● Company pension and life insurance

● Medicash healthcare cover

● A calendar full of wrap parties and other social events

Hours and location

Our core hours are 9.30am to 6.30pm or 10am to 7pm Monday to Friday.

We have a great office in Old Street where you would be based. This is an office based role where initially you would be required to work from the studio up to 5 days of the week depending on the volume of client reviews. We would offer flexibility on your hours in the studio with some home working possible.

Flexibility - We’re open to variations in working patterns providing you can manage the demands of the role so please talk to us about your preferences when you apply.

To apply

You need to have a current and full work permit for the region that you’ll be working in. Please disclose if you need sponsorship support to be able to work for One of Us.

What we VALUE

How you approach your day at One of Us is just as important to us. We want to create an environment in which everyone feels comfortable and happy to work. The visual effects industry has a reputation for stress and exploitation. We strive to do things differently. We are proof that it is possible to produce the very finest work, while looking after people and being a responsible company.

We Accept YOU

We hire great people from a wide variety of backgrounds, not just because it’s the right thing to do, but because it makes us stronger, more creative and ultimately better at what we do. Being respectful and kind to people irrespective of race, colour, age, national origin, religion, sexual orientation, gender identity and/or expression or disability is what we expect of everyone who works for One of Us. If you feel the same, come and join us.

One of Us as a force for good!

We care about our staff, clients, the community we work in and the world we live in. We want to have a positive social impact. This commitment means we have begun our journey to becoming a certified B Corp and not only make beautiful pictures, but to create a fairer, more sustainable future.

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About The Company

One of Us is a London and Paris based visual effects studio founded in 2006 by co-directors Tom Debenham, Dominic Parker and Rachael Penfold. The company ethos is one of creative intelligence applied through filmmakers’ sensibility, with a focus on design and collaboration. Working across both film and long form, and with experience of all stages of production, from concept through planning, photography and post-production, One of Us has become an essential studio for visual effects and related work. With approved vendor status for all major studios, artist capacity and infrastructure for over 400 artists across both our facilities, we are expanding boutique sensibility into larger scale projects.

London, England, United Kingdom (Hybrid)

(Hybrid)

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