Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.
Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.
Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.
What sets us apart?
Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.
Currently we are looking for:
DevOps
Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!
Below you will find some of the responsibilities on the role:
CI/CD (Continuous Integration / Continuous Deployment)
Game build automation (e.g. daily builds for different platforms – PC, consoles, Unreal Engine based),
Pipeline configuration for unit, integration, performance testing using unreal FTests / Gauntlet
Deploying game versions to test or live environments (e.g. patch updates (PC and consoles))
Development process automation (building binaries for distribution, building HLODs, generating engine reports, benchmarks),
Maintaining and managing TeamCity for development purposes.
Infrastrucutre management
Working with the cloud (AWS, Azure, GCP) – CloudDDC, tools supporting work in Unreal.
Development and other teams support
Facilitating the work of teams of artists and designers (e.g. automatic asset conversion, asset source file import and management pipelines),
Assistance with automation tools such as asset validation,
Faciliating access to builds, devkits, etc.,
Technical overview of UE projects (this is not a must have, rather a potential for development in the role)
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