Your responsibilities:
Maintenance and improvement of the build system and its performance;
Code compilation and integration;
Optimizing pipelines, processes & automation;
Working closely with the development team to integrate new deployment processes;
Maintaining source control branches;
Providing Perforce support for the team;
Creating and maintaining documentation of the build/release process;
Building, developing, setting up and integrating infrastructure and tools;
Working on ways to automate and improve development and release processes;
Analysis of the game’s production process to understand areas where automation can be used to improve pipelines and workflows.
Requirements:
Ability to work in our Warsaw office in hybrid model - 3 days in the office, 2 days remotely;
6 months of commercial experience in the area of programming/development or at least master’s degree in computer science, software engineering or equivalent;
Knowledge & experience in working with C# and Python;
Knowledge of containerization tools (we use Docker);
Knowledge of version control tools (we use Perforce);
Knowledge of CI/CD tools (we use TeamCity);
Knowledge of English & Polish language (both at least B2 level);
Good communication & organization skills.
Nice to have:
Knowledge of C++;
Knowledge of Unreal Engine;
Knowledge of Docker and Perforce;
Familiarity with game development, Unreal Engine or C++ development;
Familiarity with tools for automated build environments (Ansible, Puppet, Terraform or other similar);
Knowledge of BuildGraph.
What we offer?
Health and Wellness
psychological support/care
private medical package
free weekly yoga in the office
Multisport
Development
team training budget
in-office library
English/Polish classes
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Fair compensation
attractive bonus system – annual bonus, motivation programme
transparent salary brackets
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
preferential loans
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WE’RE A COLLECTIVE
A collective of talented game developers and skillful publishers reaching millions of hardcore gamers all driven by the creation of meaningful entertainment. We’re seeking experienced dev teams to form publishing partnerships with – teams with which we share an artistic sensibility, and the desire to create thought-provoking games while maintaining a smart business approach to the process.
OUR PHILOSOPHY
Games are like parallel universes where you can be a wizard, a dragon, an army commander or an alien poet. We choose to make universes filled with stories that provoke thought, ask ambiguous questions, and that explore the unknown. We hope these stories will stay with you long after seeing the end credits.
GAMES: This War of Mine | Frostpunk | Children of Morta | Moonlighter and more.
UPCOMING: The Invincible | The Alters | Frostpunk 2 | The Thaumaturge
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