Lead Character Artist

1 Month ago • All levels

About the job

About the job

Job Description

  • Lead the production of character art; work with internal and external teams
  • Collaborate with other leads to establish the character art’s visual style and direction
  • Create highly realistic character art in line with the project’s needs
  • Provide constructive feedback and mentor the character art team to ensure their professional growth
  • Create a production plan with the Lead Artist and other leads; ensure plan is delivered on time and meets set standards
  • Share the project's vision with the rest of the team and keep them motivated
  • Report to the Creative Director and Lead Artist
  • Define tasks and priorities; assign them to artists and track their progress
  • Identify possible risks and issues; actively work to solve them
  • Define character art pipelines and workflows; keep them up-to-date with technological trends and developments
  • Write documentation
  • Participate in the recruitment and building of the character art team
  • Stay up-to-date with industry-leading technologies and trends


Education/Skills

  • Proven experience as a Character Artist
  • Excellent leadership and communication skills
  • Strong time management; organizational and planning skills
  • Understanding of game development cycle and processes
  • Excellent written and spoken English
  • Ability to cooperate with other departments
  • Sharp eye for quality; precision, consistency, and attention to detail
  • Excellent problem-solving skills; goal oriented, proactive, and self-motivated approach


Technical Knowledge and Skills

  • Expert knowledge of the software needed for the full character art pipeline
  • Fluent in modern character art workflows
  • Deep understanding of human anatomy, archetypes, and sense of proportions, as well as form, color, and light
  • Knowledge of Jira or similar project management tools
  • Very good knowledge of current developments and trends in the game dev industry


Benefits

  • 27 days of holidays per year
  • Company profit sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more

About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

South Moravian Region, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

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