Lead Cinematics Animator

1 Month ago • 7-10 Years • Animation

About the job

Job Description

As the Lead Cinematics Animator, you will lead the animation team responsible for creating high-quality cinematics that enhance the storytelling and emotional impact of the game. You will mentor a team of animators, guide them through creative and technical processes, and contribute with hands-on cinematic animation. The ideal candidate will possess both creative vision and technical prowess to deliver compelling, fluid animations that resonate with players. Responsibilities include driving the creation of game cinematics aligned with the project's narrative and visual style, taking ownership of cutscene bugs and quality control, assisting with character and camera animation, providing feedback to collaborating team members, working closely with production and the animation director, and conducting performance reviews.
Must have:
  • 7-10 years of experience in cinematic animation
  • Leadership experience in a similar role
  • Expertise in Unreal and Maya
  • Expertise in character and camera animation
  • Strong understanding of storytelling, character acting, and camera work for cinematics
  • Ability to work collaboratively in a fast-paced environment
  • Experience in managing teams, setting goals, and giving constructive feedback
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At Ember Lab, our goal is to create powerful, transformative experiences that impact people for a lifetime. Having released our debut game, Kena: Bridge of Spirits, in 2021 this journey is just beginning. We’re looking for collaborative team members who share our passion for storytelling and are eager to help us shape the future of Ember Lab.


As the Lead Cinematics Animator, you will lead the animation team responsible for creating high-quality cinematics that elevate the storytelling and emotional impact of the game. You will mentor a team of animators, guiding them through the creative and technical processes while also contributing with hands-on cinematic animation. The ideal candidate will combine creative vision with technical prowess to deliver compelling, fluid animations that resonate with players.


Responsibilities:

  • Drive the creation of game cinematics that align with the project’s narrative and visual style, from planning and layout through character and camera animation.
  • Take ownership over cutscene related bugs and quality control issues by routinely maintaining files and delegating to other team members.
  • Assist in character and camera animation, and help in delegating and collaborating with other team members.
  • Provide feedback to collaborating team members to ensure the animation style, quality, and pace serves the vision and needs of the project, and the narrative beats are communicated successfully.
  • Work closely with production and the animation director to develop milestone plans to ensure successful cutscene progress, and report to production throughout to ensure a clear understanding of cutscene progress and needs.
  • Conduct performance reviews, facilitate open communication, actively recruit and onboard new hires, provide ongoing training and development opportunities

Requirements:

  • 7-10 years of experience in cinematic animation, with proven leadership experience in a similar role.
  • Expertise in Unreal and Maya.
  • Expertise in character and camera animation.
  • Strong understanding of storytelling, character acting, and camera work for cinematics.
  • Ability to work collaboratively with other departments in a fast-paced environment.
  • Experience in managing teams, setting goals, and giving constructive feedback.

Location

  • Onsite Preferred, remote consider. 

To Apply

  • Please include a portfolio


The standard annual base salary range for this role in the U.S. is $120,000 - $160,000 USD. Actual pay will vary depending on experience, qualifications, performance and location. The base salary range for locations outside of the U.S. will be adjusted according to location.

View Full Job Description
$120.0K - $160.0K/yr (Outscal est.)
$140.0K/yr avg.
Orange, California, United States

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About The Company

Founded in 2009 by brothers Josh and Mike Grier as an animation and digital content creator, Ember Lab’s vision is to create immersive and evocative stories with characters that resonate and worlds that inspire. Ember Lab originally specialized in character development for advertising. The studio’s commercial work includes ad campaigns and animated shorts developed from concept to completion for The Coca-Cola Company, Hisense, and Major League Baseball.


The company’s culture is based on a highly collaborative environment that melds the creative and production processes. In the studio, the lines between technical and artistic development tend to disappear as teams focus on delivering fantastic and innovative experiences. 


Ember Lab produced the award-winning short film, Dust, and the acclaimed Majora’s Mask fan film, Terrible Fate. The success of their commercial and independent projects led them to develop their passion project and first game, Kena: Bridge of Spirits. Releasing August 24 on PS4, PS5, and the Epic Games Store, Kena: Bridge of Spirits is now available for preorder. 

Orange, California, United States (On-Site)

Orange, California, United States (On-Site)

California, United States (On-Site)

Orange, California, United States (Hybrid)

Orange, California, United States (On-Site)

Orange, California, United States (On-Site)

Orange, California, United States (On-Site)

Orange, California, United States (Hybrid)

Orange, California, United States (On-Site)

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