Senior Cinematic Designer

2 Weeks ago • 5 Years + • Animation

Job Summary

Job Description

EA DICE seeks a Senior Cinematic Designer to contribute to the future of the Battlefield franchise. Responsibilities include shot layout, animation, VFX, lighting, rendering, and leading projects from concept to completion. The role involves working with Frostbite, creating technical prototypes, scripting events, and improving workflows. Ideal candidates possess 5+ years of experience in AAA game cinematics or film/TV VFX, proficiency in 3D packages (Houdini, Maya), real-time engines, and the Adobe Creative Suite. The position demands strong storytelling skills and collaboration with a team of creative and technical experts to push cinematic boundaries within SP/PVE experiences.
Must have:
  • 5+ years experience
  • AAA game cinematics or film/TV VFX experience
  • Proficiency in Houdini, Maya, and real-time engines
  • Strong storytelling and collaboration skills
Good to have:
  • Experience with lighting in-engine or 3D-packages
  • Knowledge of Adobe Creative Suite (Premiere, Photoshop, After Effects)
Perks:
  • Paid time off
  • New parent leave
  • Free games

Job Details

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

LET’S PUSH THINGS FORWARD

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special?

We're looking for a Cinematic Generalist to bring ideas from concept to completion. You'll be responsible for shot layout, animation, VFX, lighting, and rendering. You will collaborate with the Cinematic Creative Director and Cinematic Technical Designer to bring the creative and technical vision to life. Additionally, you'll lead your own projects from start to finish, providing guidance to junior team members. A background in AAA game cinematics or film/TV VFX is ideal, but hands-on experience with a real-time game engine is necessary. You should feel comfortable working with both performant real-time cinematics and pre-rendered material.

Join us to enhance visual storytelling for Battlefield. You'll work with a team of creative and technical experts to push the boundaries of cinematics and SP/PVE experiences for our franchise. You will report to the Sr Director, Cinematics.

Responsibilities:

  • Be a versatile contributor to the team, with the ability to understand and pivot between technical prototyping & exploration, hands-on implementation, cinematic storytelling and cinematic content production

  • Work hands-on in Frostbite with everything from previs through to final pixels.

  • Work on technical prototypes like destruction events and VFX to prove out the fun early.

  • Work on prototypes that proves how we will improve both visual quality and production efficiency.

  • Script gameplay and cinematic events, ensuring seamless integration with game systems and mechanics.

  • Help evaluate our workflows and present suggestions on how to improve our pipeline.

  • Take an active part in elevating our cinematic storytelling. Both through Cinematics and gameplay experiences.

  • Push the boundaries of visual storytelling through your experience with storytelling and visual excellence.

Requirements:

  • An artist with a track-record of delivering multiple successful projects. 5 years minimum experience.

  • Experience creating world class animation or cinematic shots, on time and on brief.

  • An understanding of the Battlefield franchise and a clear grasp of what players want to experience in our game.

  • Experience of a similar role within a commercial environment.

    • 3D skillsets in layout and animation.

    • Experience with taking a shot from layout, through previs to final result.

    • Knowledge of cinematic language and camera direction.

    • Experience with storytelling and an understanding of post-production pipelines.

    • Experience with lighting either in-engine or 3D-package is a major plus.

  • Program skills

    • Knowledge in using 3d packages with a focus on Houdini and Maya.

    • Knowledge of real-time engine technology is considered a major plus.

    • Knowledge of Adobe Creative Suite. Especially with Premiere, Photoshop and After Effects.

  • Other skills

    • Has the ability to learn new software quickly.

    • Sets clear priorities to complete work tasks. Being able to use wide brush strokes to prove out a concept before spending time on the details.

    • Can work to designated deadlines & communicates progress.

    • Excited about learning new workflows and adding insight into the production processes.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

DICE (Digital Illusions CE) is a games studio based in Stockholm, Sweden. It is a subsidiary of EA.

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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