Lead FX Artist

5 Months ago • 5 Years + • Animation

Job Summary

Job Description

The Lead FX Artist is responsible for overseeing the design, creation, and implementation of dynamic visual effects (VFX) such as explosions, fire, smoke, water, destruction, and other natural or magical phenomena in film, television, or video game productions. The Lead FX Artist ensures that all effects meet the artistic and technical standards of the project while managing a team of FX artists. They collaborate closely with directors, supervisors, and other department leads to create visually stunning and realistic effects that align with the overall narrative and visual style of the production.
Must have:
  • Minimum 5 years of experience as an FX artist
  • Houdini, Maya, Nuke, Blender experience
  • Strong experience in creating various simulations
  • Understanding of physics, realistic motion
  • Exceptional technical skills, ability to learn new software
  • Lead and mentor a team of FX artists
  • Excellent communication skills
Good to have:
  • Compositing and scripting experience
  • Strong knowledge of particle systems, fluid dynamics
  • Experience with rendering engines like V-Ray, Arnold
  • Familiarity with compositing software (e.g., Nuke,After Effects)
  • Experience with scripting (e.g.,Python, MEL)
  • Experience working with real-time rendering engines

Job Details

About the job

Overview

The Lead FX Artist is responsible for overseeing the design, creation, and implementation of dynamic visual effects (VFX) such as explosions, fire, smoke, water, destruction, and other natural or magical phenomena in film, television, or video game productions. The Lead FX Artist ensures that all effects meet the artistic and technical standards of the project while managing a team of FX artists. They collaborate closely with directors, supervisors, and other department leads to create visually stunning and realistic effects that align with the overall narrative and visual style of the production.

Key Responsibilities

  • Creates a wide variety of realistic effects, including destruction, smoke, fire, and water.
  • Works under the guidance of multiple supervisors to achieve the desired level of aesthetic quality and technical accuracy, often exploring different approaches and looks
  • Works with the FX lead(s) to produce various elements using presets and templates, and to expand and improve upon these templates.
  • Coordinates with the lighting department to ensure seamless integration of FX elements.
  • Works within the established pipeline and offers constructive suggestions to improve the process.
  • Create realistic or stylized effects such as explosions, fire, water, dust, debris, clouds, energy blasts, and magical effects, depending on the project’s needs.
  • Ensure that FX are integrated seamlessly with other 3D elements (e.g., characters, environments) and maintain consistency across shots and sequences.
  • Lead and mentor a team of FX artists, providing guidance, feedback, and support to ensure high-quality work. Assign tasks, manage workloads, and set priorities for the FX team to ensure deadlines are met without compromising artistic or technical quality.
  • Foster a collaborative environment, encouraging communication between departments, such as modeling, animation, lighting, and compositing, to ensure smooth handoffs and integration of assets.
  • Work closely with the VFX supervisor, CG supervisor, and Creative Head to establish the visual style of the effects is upto the required quality.
  • Collaborate with animators, lighting artists, compositors, and other departments to ensure that FX elements integrate seamlessly into the final shots.
  • Oversee the final delivery of FX, ensuring that they meet the visual and technical standards set by the project.
  • Ensure that the final FX are rendered correctly, with proper attention to detail in terms of lighting, shadows, reflections, and interaction with other elements in the scene.
  • Review FX renders in the context of the final shot or sequence to ensure proper integration and consistency.

Qualifications

  • Bachelor’s degree or equivalent experience.
  • Minimum of 5 years of experience as an FX artist & worked as an associate FX lead in film, animation, television, with demonstrated experience leading or supervising FX work.
  • Creative ability and artistic talent, demonstrated by previous work.
  • Knowledge of Houdini, Maya, Nuke, Blender and similar tools are required.
  • Strong experience in creating a wide variety of simulations (destruction, atmospheric, fluid, supernatural, etc.)
  • Understanding of physics, realistic motion, and assorted natural phenomena on different scales
  • Exceptional technical skills, the ability to learn new software quickly, and a keenness to stay on the leading edge. Strong willingness to grow, learn new methods and share knowledge with others
  • Ability to work and solve technical issues independently.
  • Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines, Excellent communication skills and an open mind.
  • Compositing and scripting experience is a plus
  • Strong knowledge of particle systems, fluid dynamics, rigid body simulations, and other procedural FX techniques.
  • Experience with rendering engines like V-Ray, Arnold, RenderMan, or similar, with a solid understanding of lighting and shading in relation to FX.
  • Familiarity with compositing software (e.g., Nuke,After Effects) to ensure proper integration of FX elements into final shots.
  • Experience with scripting (e.g.,Python, MEL) for automating or enhancing FX workflows is a plus.
  • Experience working with real-time rendering engines (e.g., Unreal Engine, Unity) for interactive or virtual production workflows is a plus.
  • Familiarity with procedural content creation and node-based systems for FX design and implementation is a plus.

The Lead FX Artist is essential for creating compelling and dynamic visual effects that elevate the quality of a production. Their ability to manage a team and ensure that FX elements meet both creative and technical standards is critical to the success of any VFX, animation, or game project.

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About The Company

BOT VFX is the result of a dozen-year struggle to create a vibrant global visual effects company that keeps these forces in balance: Creative Chops, Scale, and a Distinctive Culture. At nearly 500 people strong and growing, we’re not doing victory laps, but instead doubling down on the leadership traits that helped us maintain this balance so far. Here's how:

CREATIVE CHOPS:  We serve the creatively demanding post-production needs of the film and television industry globally, supporting some of the biggest and smallest production houses, VFX facilities and agencies across several continents. We provide services ranging from rotoscopy, paint and matchmove to compositing involving CG elements and particle effects, and asset development.  We work efficiently with clients who have some of the most sophisticated pipelines in the world.  

SCALE:  Our scale is significant not only in terms of the number of artists we employ, but in other dimensions as well.  We’ve worked on tens of thousands of shots, we transfer terabytes of data with our clients every month, and we’ve worked with nearly 350 clients around the world.  We interface with countless client pipelines, each with their own nuanced requirements.  We are always recruiting and always training our team members.

DISTINCTIVE CULTURE:  We have nurtured a culture that embraces the fun in everyday things, and that our team (and many others) recognizes as having a heart.  We take our work seriously, but ourselves, not so much.  In our pursuit of scale, we have been cautious to avoid dulling down the cultural senses.  Process, roles, policies and structure are necessary to achieve scale, but we make them fit within the context of the heart, soul and character of BOT VFX.

Our clients tell us they trust and love us because we “get the sh*t done” (are they saying “shot”?  It kinda sounds like something else):  our team cranks through shot turnovers like there’s no tomorrow (because sometimes, that's indeed the case).

Tamil Nadu, India (On-Site)

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