Lead Game Designer

6 Months ago • All levels • Game Design

Job Summary

Job Description

Lead Game Designer needed for AAA game dev. Must have experience shipping AAA titles as Lead or Senior Game Designer, strong communication skills, and a structured approach to game design.
Must have:
  • Lead Game Designer
  • AAA Game Design
  • Game Design Team
  • Communication Skills
Good to have:
  • Game Production
  • Creative Direction
  • Gameplay Mechanics
  • Prototyping Skills
Perks:
  • Private Medical Care
  • Flexible Working Hours

Job Details

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 400 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

Your goal:

  • Support the Gameplay Team & Game Director in creation and implementation of new gameplay mechanics and systems for Dying Light universe and unannounced new IPs,

  • Become the champion of your designs carrying them through the full development cycle: from conception through iterations to release and support after launch,

  • Structuring the Game Design Team, assessing global seniority, assigning design owners to topics, and assessing the need for future hires and participation in the hiring process,

  • Collaborating with the Game Design Team, prioritizing and assigning tasks, discussing progress, tackling setbacks, finding solutions, sharing experience, providing feedback and coaching,

  • Collaborating closely with the Core Team to translate objectives and directions into proper features,

  • Actively taking part in the improvement/design of features for Dying Light,

  • Creating a framework for detailed designs and identifying requirements with co-leads, directors and production,

  • Looking out for improvements on workflows, tools & designers’ pipelines to push for efficiency,

  • Working closely with Production to plan the development roadmap and define goals.

Your daily tasks:

  • Manage the Game Design team, setting priorities and ensuring good communication between designers and other teams with the help of producers.

  • Mentor our game designers and help them grow in seniority, handling their career development,

  • Design gameplay mechanics and systems aligned with the creative direction, within the boundaries provided by the Game Director (challenging them if necessary),

  • Support the implementation of designed features in a structured manner, from prototyping through iterations and balancing to finally delivering the gameplay experience you envisioned, adapting the initial designs along the journey,

  • Help your fellow team members deliver their tasks by sharing your creativity, experience, and goodwill.

Qualifications

  • Senior experience in game design with at least 1 shipped AAA title as a Lead Game Designer or Senior Game Designer,

  • Proactive attitude and supportive understanding towards all members of the game development team,

  • Structured, professional approach to game design and game production methodologies,

  • Excellent communication skills; both written and verbal,

  • Very good command of English.

Additional Information

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, psychological support, gifts for different occasions,
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner,
  • A constant stream of company newsletters, PR & project updates so you will always be in the know,
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes,
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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