Lead Unity Developer, remote

3 Months ago • 5 Years + • Product Management

Job Summary

Job Description

ZeptoLab seeks a Lead Unity Developer to spearhead a new, unannounced mobile game project from its inception. Responsibilities include leading development, ensuring high technical quality and timely delivery, fostering open communication within the team, participating in game jams and knowledge sharing, and maintaining high coding standards. The ideal candidate possesses at least 5 years of Unity and C# experience, a strong mobile game development background, understanding of performance optimization and data structures, excellent time management, and collaborative communication skills. This is a remote, contract position with working hours aligned with CET.
Must have:
  • 5+ years Unity & C# experience
  • Mobile game development expertise
  • Performance optimization & profiling
  • Data structures & algorithm understanding
  • Lead development of new project
  • Team communication & collaboration
  • High coding standards

Job Details

Description

ZeptoLab is looking for a Lead Unity Developer to join our team!

We make mobile games and operate them all over the world and we need a skilled developer to join us. We are a passionate bunch of people, from all over the world, and we love what we do.

In this position, you'll be responsible for developing innovative mobile games and also participating in the prototyping of new creative ideas. As your first challenge, you will be leading a new unannounced project from an early stage.

This role is remote with working hours in the CET zone, on the IC contract.

Main responsibilities:

  • Lead development of a new project from an early stage;
  • Make sure of the high technical quality of the project and timely delivery of the team;
  • Drive healthy and open communication in the project team; 
  • Participate in company Game Jams and internal knowledge sharing;
  • Make sure our code meets the high standards.

Requirements:

  • Minimum 5 years of professional experience with Unity and C#;
  • Professional experience developing mobile games;
  • Understanding of performance and profiling;
  • Understanding of data structures and algorithms complexity;
  • Attention to detail and critical thinking skills;
  • Excellent time management skills;
  • Collaborative mindset and great communication skills in English.

Why join us:

  • We do something magical and unique – we create great games – and we do it well;
  • We operate in a challenging and rapidly growing mobile gaming industry;
  • ZeptoTeam - is a cohesive team of enthusiastic professionals - so your input will be heard, and your role in the project will be weighty;
  • Diversity and inclusion are important to us. ZeptoLab is committed to creating a diverse environment and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, age, gender, gender identity or expression, sexual orientation, or disability;

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About The Company

ZeptoLab is a global gaming international company dedicated to the science of fun. 

It all started back in 2010 with just two people and one monster – the cheerful green Om Nom, whose biggest passion is candies. 

Since then, Cut the Rope games have been downloaded more than 1,3 billion times. Cut the Rope franchise aside, ZeptoLab released C.A.T.S. Crash Arena Turbo Stars and King of Thieves, massive multiplayer mobile titles with more than 170 million combined downloads so far. The company’s portfolio also includes Pudding Monsters and My Om Nom.

And there’s more to come! ZeptoLab is an ambitious and growing global entertainment brand: we’re constantly working on new games and aim to expand them beyond smartphone screens. With the help of our partners, we develop toys, clothes and other cool stuff. “Om Nom Stories” cartoon series has exceeded 3 billion views on YouTube and in-game player, and the seasons keep coming! Our mission is to bring fun to every corner of the world, and we’re just getting started.

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