Level Designer

1 Month ago • 5 Years + • Level Design

Job Summary

Job Description

CD PROJEKT RED seeks an experienced Level Designer to contribute to Cyberpunk 2. Responsibilities include pitching, planning, and implementing location blockouts, melding narrative with gameplay. This involves working in an editor with existing meshes and tools, ensuring cohesive placement within an open world. The role also entails creating and balancing memorable player encounters. The designer will collaborate with the Lead Level Designer and team, mentoring less experienced members, and proactively suggesting gameplay improvements. Experience with game editors, Unreal Engine, and 3D packages is essential, along with a strong understanding of level design principles and the Action/RPG genre.
Must have:
  • 5+ years Level Design experience
  • Proficient in game editors & Unreal Engine
  • Action/RPG genre knowledge
  • Strong level design fundamentals
  • Excellent communication & teamwork
Perks:
  • Company-paid healthcare
  • Paid leave (20+ days)
  • 401k with employer matching
  • Gym membership reimbursement
  • Flexible working hours
  • Training & development opportunities
  • Company merch
  • Dog-friendly office

Job Details

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for an experienced Level Designer to join our team to work on Cyberpunk 2, the follow-up to Cyberpunk 2077! Help us bring our vision of this vibrant open world RPG to life while pushing the bar for narrative-driven experiences higher! 

You will be responsible for pitching, planning and implementing location blockouts with a focus on melding narrative with compelling and multifaceted gameplay. Level Designer will be working in editor with existing meshes and tools, ensuring their cohesive placement and connection to other content within an open-world while also creating and balancing memorable encounters that will thrill our players. If you are ready to step up to the challenge, don’t hesitate to apply! 

Daily Responsibilities:

  • Designing, prototyping, iterating on and polishing in-game levels, including level geometry, enemy encounters and other gameplay elements, using our proprietary tools and Unreal Engine 5.
  • Crafting spaces where gameplay flow and visual composition form memorable experiences.
  • Developing and working within predefined level metrics.
  • Working closely with the Lead Level Designer and other team members to ensure created levels contribute to and enhance the gameplay and game narrative.
  • Working with your lead to grow and mentor less experienced members of the Level Design team throughout the game’s development.
  • Proactively suggesting improvements to gameplay systems and principles, while remaining receptive to the feedback of others. 

Qualifications

  • At least 5 years’ experience as a Level Designer or in a similar role.
  • Experience with game editors, Unreal Engine, and/or 3D packages.
  • Extensive knowledge of current titles, specifically in the Action/RPG genre, as well as works of art, such as movies, architecture or visual arts, to be used as reference for crafting and communicating original ideas.
  • Excellent understanding of level design fundamentals and the role of level design in the overall player experience.
  • Proactive problem-solving skills and an ability to effectively communicate solutions, as well as own and drive topics independently.
  • Ability to create map layouts on all stages – from simple drawings to fully functional levels in at least one of the existing game engines.
  • Ability to use all elements of the game world, including level geometry, texturing, lighting, sound and VFX to craft unique player experiences.
  • Excellent communication skills & proven ability to work within a team.

Additional Information

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
     

If you have observed any irregularities in our recruitment process please click here to report them.

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About The Company

Boston, Massachusetts, United States (On-Site)

Boston, Massachusetts, United States (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Boston, Massachusetts, United States (Hybrid)

Boston, Massachusetts, United States (Hybrid)

Boston, Massachusetts, United States (Remote)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

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