Principal Character Artist

1 Month ago • All levels • Concept Art

Job Summary

Job Description

CCP Games is seeking a Principal Character Artist to lead character creation for their upcoming MMO FPS, EVE Vanguard. Responsibilities include collaborating with the Art Director and Lead Concept Artist to develop characters aligning with the project's vision; developing and maintaining the character modeling pipeline; iterating on designs based on feedback; mentoring other artists to maintain consistency; and ensuring asset optimization. The ideal candidate possesses proven experience as a Principal Character Artist in video game development, a strong portfolio showcasing diverse character designs, and proficiency in industry-standard software. They must be able to efficiently translate 2D concept art into 3D models and demonstrate a deep understanding of human anatomy, form, and color theory.
Must have:
  • Principal Character Artist experience
  • Strong portfolio showcasing character designs
  • 2D to 3D art translation skills
  • Deep understanding of human anatomy
  • Proficiency in industry software
  • Excellent communication & time management
Good to have:
  • Unreal Engine 4 or 5 experience
  • Experience with cosmetic pipelines for live service games
Perks:
  • Free lunches, drinks, and snacks
  • Flexible work hours
  • Employer contributory pension plan
  • Life insurance
  • Private medical and dental (family included)
  • Annual commuting allowance
  • Monthly home working allowance
  • Annual fitness allowance
  • Quarterly and annual performance sharing plan

Job Details

Overview:

We are seeking a versatile and talented Principal Character Artist to join our team. You will lead the charge in creating characters for EVE Vanguard, a MMO FPS set in the same universe of EVE Online.

The ideal candidate will demonstrate superb artistic ability and technical understanding of real-time character modelling and texturing within a game development team.

Key Responsibilities:

  • Collaborate with the Art Director, Lead Concept Artist to develop characters that supports the project’s artistic vision and storytelling.
  • Develop and maintain the character modelling pipeline to support efficient and high-standard production.
  • Iterate based on feedback and adapt designs to meet project needs and style.
  • Help to mentor other character artists to ensure consistency is kept throughout the game.
  • Ensure that character assets are optimised for performance and work within technical constraints

Essential:

  • Proven experience as a Principal Character Artist in the video game industry.
  • A strong portfolio showcasing a variety of Character designs.
  • Demonstrated ability to efficiently translate 2d concept art into 3d models.
  • Deep knowledge of human anatomy, form and colour theory.
  • Proficiency in industry-standard softwares.
  • Strong communication and time-management skills.

Desirable:

  • Unreal engine 4 or 5 experience.
  • Experience working on cosmetic pipelines for live service games.

What we can offer you

  • The inspiring challenge of working on a pioneering, ambitious project with great coworkers.
  • An opportunity to learn and grow within an international company.
  • A multicultural work environment that encourages growth, creativity, and innovation.
  • Free lunches, drinks, and snacks in the studio.
  • A family friendly work environment with flexible work hours.
  • Employer contributory pension plan.
  • Life Insurance.
  • Private medical and Dental paid for you and your family.
  • Annual Commuting Allowance.
  • Monthly Home Working Allowance.
  • Annual Fitness Allowance.
  • Discretionary quarterly and annual performance sharing plan.

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About The Company

CCP Games is a leading game developer praised for its artistry, technology and game design that facilitates emergent behaviour, empowering players with compelling means of self-expression. Founded in 1997, the company is on a mission to create virtual worlds more meaningful than real life.

CCP Games is headquartered in Reykjavik, Iceland, and has additional studios in London and Shanghai.

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