We are looking for an ambitious and kind leader who reflects the innovative spirit, collaborative mindset and passion for great filmmaking that define ILM.
The Production Engineering Supervisor will manage teams building the new systems and maintaining current systems, with an end goal of streamlining the CG pipeline for artist efficiency. Adhering closely to the technology roadmap for global ILM, this person will use hands-on visual effects production experience to maximize our internal pipeline development by supporting teams, as well as by selecting tools and workflows that combine the best of off-the-shelf options with our internally developed systems. This position will be based in Vancouver as a hybrid role.
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
What You’ll Do
Directly manage Production Engineers including regular individualized check-ins and is responsible for personnel management, performance reviews, merit and promotion
Develops team members through sharing of knowledge and expertise, and providing constructive feedback
Collaborate with and report to the Senior Manager, Studio Technology to foster an inclusive, ambitious and respectful culture
Provide direction and expertise on software development within the frameworks provided by the Directors of Core Pipeline and R&D Engineering
Maintain highest software development standards across all project and initiatives
Working towards designing a system that is easily maintainable, agile and efficient
Maintain a high level of proficiency in current tools and methodologies, both proprietary and 3rd party applications, available on the market
Collaborate with CG Leads, ILM show leadership and key production and technology stakeholders to ensure the production engineering group focuses on the highest priority projects
Strives to find appropriate solutions to issues that meet both business and production needs
Have a strong point of view and a proven ability to diplomatically and successfully influence others
Proactively tries new ways of working to improve outcomes for the teams
What We’re Looking For
Bachelor's degree in Engineering or equivalent work experience
10+ years demonstrated experience in software or systems development for computer graphics, including one or more of the following areas: animation, modeling, compositing and rendering.
Significant experience and working knowledge of software development methodologies and programming using Python or C/C++. Shell (bash/tcsh) scripting experience desired
Experience using and developing software under Linux and/or Microsoft Windows
Maya, Katana, Nuke and Houdini experience preferred
Proven leadership of small software development projects and teams preferred
Required Skills:
Be a demonstrated creative thinker and innovator
Have strong understanding of technology available for use throughout industry at large, and experience using tools outside ILM’s pipeline
Have extensive experience interfacing directly with production to build effective workflows with hands-on shot experience
Be a compelling communicator with a strong point of view and a proven ability to influence others through diplomacy
Have strong communication, listening and people skills and be an outstanding people manager/supervisor, mentor and collaborator
Be a decisive person who will use strong follow through to support projects we’ve committed to
Be detail oriented, have strong organizational skills with the ability to prioritize and multitask
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