Drive combat gameplay features and content from initial concepts through specs, implementation, iteration and completion.
Vision holder of our Player 3Cs and combat mechanics.
Vision holder of high-level combat gameplay goals for enemy factions and combat roles for enemy combatants.
Collaborate closely with Mission and Ambient World teams to anticipate and solve problems arise during content creation for their respective domains.
Work closely with production partners and other leads to create road maps and milestone / sprints goals for combat features and content.
Represent combat team to various disciplines as the go-to-person for solutions and manage their expectations.
Hands-on design and implementation of features and content and set examples for other combat designers to follow.
Mentor and manage combat designers.
Depend on candidate’s strengths and interests, this role can be solely contribution focus as a principal designer or with additional management duty as a lead designer. Either role will require hands-on contribution in designing and implementing features and content.
5+ years of experience in combat design, including senior, principle or lead experience.
Extensive experience in tuning and balancing firearms.
Extensive experience and grasp at crafting melee combat gameplay, animation timing and feel.
Extensive experience in design, implementation, troubleshoot and tuning of Player 3Cs, traversal and combat mechanics.
Extensive experience in design, implementation, troubleshoot and tuning of enemy combatants and AI behaviors.
Must be fluent with Unreal Editor and Blueprint scripting; text-based scripting experience is a plus.
Must be experience in collaborating with animators to create gameplay friendly animations that strike the right balance between fidelity, fluidity and responsiveness.
Experience in designing combat gameplay based on mo-cap performances; experience in directing mo-cap performance is a plus.
Strong written and verbal communication skills with the ability to convey difficult and abstract concepts to all disciplines.
Possess an extensive knowledge of competing products and a deep understanding of the complex overlap between combat and open world gameplay systems.
Shipped at least one AAA title from inception to finish.
Location State(s)
CaliforniaThe base pay range for this position in the state(s) above is $89,640.0 to $186,840.0 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
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