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Senior Combat Designer - Enemies (Star Wars Jedi)

6 Months ago • 5-10 Years • Game Design • $136,600 PA - $219,000 PA

Job Summary

Job Description

Senior Combat Designer specializing in enemy design for Star Wars Jedi game. Must have 5+ years of experience designing and implementing heroes, enemies, bosses, and combat systems. Proficiency with Unreal Engine and visual scripting/text-based languages required. Experience in rapid prototyping and expert game design sensibilities are essential.
Must have:
  • Combat Designer
  • Unreal Engine
  • Game Design
  • Rapid Prototyping
Good to have:
  • Visual Scripting
  • Text-Based
  • Melee Combat
  • CS Degree
Perks:
  • Paid Time Off
  • Free Games

Job Details

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at respawn.com/studio.

We're looking for a highly-skilled Senior Combat Designer to join our Star Wars team. Our ideal candidate is well-versed in the areas of hero control/mechanics, enemy design, AI behaviors, combat/weapons, class design, skills/progression, story, and boss encounters. Reporting to the Design Director, our Combat Designers focus on delivering stellar gameplay combat experiences that feel good to play at every level. We're picturing someone with strong design sensibilities and a passion for combat systems, who will embrace our philosophy and share their hard earned expertise to create an incredible experience for our players.

What you'll do....

  • Collaborate with and take direction from the Lead Combat designer, Game Director and design leadership to take enemy designs and combat systems from concept to completion.

  • Collaborate with art, code, audio, animation, visual effects to deliver enemies and combat systems that epitomize the creative vision of the game.

  • Work within Unreal Engine to implement character animations, script behavior trees, special effects, and system tuning.

  • Research subject matter relating to the design objective to ensure the authenticity of the experience.

  • Facilitate communication and coordination between relevant departments to ensure overall creative vision.

  • Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the team.

  • Incorporate coworkers' ideas into the process.

  • Participate in the research and development of new tools and design systems.

  • Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.

Ideally, you will have....

  • At least 5+ years' experience in the games industry working as a combat / systems designer, shipping at least one title.

  • Experience designing and implementing heroes, enemies, bosses or combat systems using a visual scripting or text-based language.

  • Experience with Unreal Engine is ideal.

  • Experience in rapid prototyping to test the feasibility of concepts.

  • Expert game design sensibilities, including a superb grasp of timing and instincts of what feels right. Deep understanding of the game-play systems and mechanics, able to pro/con design decisions and the ramifications they will have on the overall experience.

  • Strong attention to detail and ability to systematically break down problems logically.

  • Ability to pitch design concepts in a clear, detailed manner, through strong written and verbal communication.

  • Excellent collaborative communications skills - especially interdepartmental.

  • CS degree is a plus.

  • A passion for melee combat games is a major plus.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it.In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento): º $138,200 - $219,000 USD Annually

  • New York (depending on location e.g. Manhattan vs. Buffalo): º $136,600 - $219,000 USD Annually

  • Jersey City, NJ: º $171,100 - $219,000 USD Annually

  • Colorado (depending on location e.g. Denver vs. Colorado Springs): $153,100 - $206,200 USD Annually

  • Washington (depending on location e.g. Seattle vs. Spokane): º $136,600 - $202,300 USD Annually

  • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $126,000 - $176,300 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.


Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond.


Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

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