Combat Designer

1 Month ago • 3 Years + • Combat Design

About the job

Job Description

Romero Games seeks a Combat Designer for their upcoming FPS game. You'll design dynamic combat encounters, balance difficulty, collaborate with level designers, and ensure encounters meet the game's vision. Must have 3+ years of experience in combat or level design for FPS games, AAA title experience, attention to detail, and proficiency with game development tools or Unreal Engine.
Must have:
  • FPS Combat Design
  • AAA Title Exp
  • Unreal Engine
  • Game Dev Tools
Good to have:
  • Multiplayer Combat
  • Level Design
  • Sound Design
  • Scripting Languages
Perks:
  • Company Ownership
  • Hybrid Working
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Join Romero Games as we develop John Romero’s next First Person Shooter in partnership with a major publisher! This is an unprecedented opportunity to join a thriving independent development studio and work on a high-profile title that will be played by millions of gamers worldwide.

Romero Games is seeking a Combat Designer to join our growing team full-time. You will be responsible for mission and encounter design in this FPS, planning combat gameplay in our cohesive world design that supports the narrative and special features of the game design. You will work with the Game Director to craft exciting and interesting encounters for our maps, defining quality targets and working with the combat designers to ensure encounters are at their highest quality.

Ideally, you can relocate to join us in Galway, Ireland, but a remote role is also possible for the right candidate in a European timezone. In your cover letter or email, please note your preference (remote/hybrid/onsite in Galway).

The target start date for this position is October 2024.

What you will do:

  • Design and implement dynamic, engaging combat encounters that align with the game's vision and mechanics

  • Collaborate with level designers to integrate encounters seamlessly into the game world

  • Balance difficulty and pacing of combat to ensure a challenging yet rewarding player experience

  • Collaborate on enemy behaviors, AI patterns, and scripting to support diverse and unpredictable combat scenarios

  • Monitor playtesting sessions to gather feedback and iterate on combat designs.

  • Work closely with level designers and artists to ensure visual clarity and coherence of combat spaces

  • Maintain documentation of combat designs, including flowcharts, diagrams, and written descriptions

  • Stay current with industry trends and incorporate innovative combat design techniques

What you need to have:

  • 3+ years of experience in combat or level design in FPS games

  • Experience working in a combat and/or level designer position and a shipped AAA current gen console or PC title that you worked on from beginning to launch

  • Extreme attention to detail

  • Experience in prototyping and designing maps & gameplay mechanics/ingredients

  • Proficiency with game development tools or Unreal Engine

  • Strong understanding of FPS gameplay mechanics, player psychology, and combat dynamics

  • Experience with AI scripting and behavior design

  • Excellent communication and collaboration skills

  • Ability to take constructive feedback and iterate on designs effectively

  • Passion for gaming and a deep understanding of current FPS titles and trends

What is nice to have:

  • Experience with multiplayer combat design

  • Familiarity with level design principles and environment art

  • Knowledge of sound design and its impact on gameplay

  • Proficiency in scripting languages (e.g., C#, Python, Lua)

Benefits:

  • Ownership. Everyone in the company benefits from ownership in the company. Every full-time Romero Games employee is given a stake. (This benefit is not open to contractors.)

  • Vacation: Time off for vacation. Five weeks vacation per year + 10 national holidays. Extra vacation days after 5 and 10 years of service.

  • Hybrid Working. Flexible working hours, including work-from-home and remote work.

  • Sabbaticals: At 5+ years, should you choose to take unpaid time for a personal project, we will cover 20% of your pay provided that it is in your area of interest.

  • Premium Health. Premium health benefits, plus extended healthcare coverage.

  • Fertility Leave: For employees undergoing IVF treatment, surrogacy or other forms of fertility treatment, two days per cycle for recovery or travel.

  • Relocation assistance. Flexible start dates, relocation reimbursement and assistance in finding housing. 

  • Life-Friendly Policies: We understand that work is one of the things that you do and that life happens. We have a long and consistent pattern of life-friendly management, whether taking your kids to creche, assisting your parents with an appointment, or taking your pet to the vet.

  • Menopause: Up to five days off per year for appointments or recovery days.

  • Clothing Assistance Program: A financial support for people going through a major life event such a pregnancy or gender affirming care.

  • Compassionate Leave / Bereavement. We support employees by offering paid time off during bereavement for immediate family. This includes loss of pregnancy, including the loss of surrogate pregnancy.

  • Parental Leave and Support. Family-focused benefits include fully paid maternity and paternity leave and flexible work hours. Most people here are parents. We get it.

  • Professional Development: World-class workshops on accessibility, diversity, design and more, from internationally recognized experts.

  • Social Events. Regular social events such as pub nights (including online pub nights), holiday parties, barbecues and conferences, with accommodation and travel covered by us. 

  • Expert Speakers. Monthly insider expert seminars with renowned creators such as John Carmack, Rhianna Pratchett (Tomb Raider), Warren Spector (Deus Ex), David Brevik (Diablo), Harvey Smith (Dishonored), Josh Sawyer (Pillars of Eternity), and more.

  • Bike to Work Programme: Within Ireland, using the Bike-to-Work government initiative, employees obtain a brand new bike and safety equipment worth up to €1,250 for a regular bike, and up to €1,500 for an electric bike. The scheme covers your new bike and gear, saving 52% of the retail price of bike and equipment.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Galway, County Galway, Ireland (Remote)

Galway, County Galway, Ireland (On-Site)

Galway, County Galway, Ireland (On-Site)

Galway, County Galway, Ireland (On-Site)

Galway, County Galway, Ireland (Remote)

Galway, County Galway, Ireland (Remote)

Galway, County Galway, Ireland (Remote)

Galway, County Galway, Ireland (Remote)

Galway, County Galway, Ireland (Remote)

Galway, County Galway, Ireland (On-Site)

View All Jobs

Get notified when new jobs are added by Romero Games

Similar Jobs

Climax Studios - Lead Designer

Climax Studios, United Kingdom (On-Site)

SuperPlay - 3D ARTIST

SuperPlay, Israel (On-Site)

Airlab Inc  - Game Designer (Mobile)

Airlab Inc , Canada (On-Site)

Techland - Senior Online Designer

Techland, Poland (On-Site)

Meta - Program Manager, Manufacturing

Meta, United States (On-Site)

Larian Studios - Combat Designer

Larian Studios, Spain (On-Site)

Riot Games - Senior Game Designer, Combat

Riot Games, China (On-Site)

Light Speed Studios - コンバットデザイナー|Combat Designer

Light Speed Studios, Japan (On-Site)

Avalanche Studios Group - Game Designer (Combat)

Avalanche Studios Group, Sweden (On-Site)

Sony Interactive Entertainment - ゲームプレイプログラマー・Gameplay Programmer/Team ASOBI

Sony Interactive Entertainment, Japan (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

ZeptoLab - Lead Unity Developer, remote

ZeptoLab, Germany (Remote)

Logitech - Lead UX Designer, Logitech G

Logitech, Taiwan (Hybrid)

ESI Group - Software Engineer

ESI Group, India (Hybrid)

Enphase Energy - Engineer, Mechanical

Enphase Energy, India (On-Site)

Wargaming - Senior Game Designer (World of Tanks)

Wargaming, Lithuania (On-Site)

Meta - Game Design Manager

Meta, United States (Remote)

Coddle Technologies   - UI/UX Designer

Coddle Technologies , India (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Galway, County Galway, Ireland

Notion - Sales Manager, Mid-Market, EMEA

Notion, Ireland (On-Site)

Reversing Labs - Inside Sales Representative, EMEA

Reversing Labs, Ireland (Remote)

Logitech - Anaplan model builder

Logitech, Ireland (Hybrid)

Logitech - Trade Compliance Specialist

Logitech, Ireland (Hybrid)

Info Stretch - Senior Java Engineer

Info Stretch, Ireland (On-Site)

Larian Studios - RPG Designer

Larian Studios, Ireland (On-Site)

Get notifed when new similar jobs are uploaded

Combat Design Jobs

Big Time Studios - Gameplay Engineer

Big Time Studios, (Remote)

PlayStation Global - Senior Server Developer, PlayStation Studios Online Technology

PlayStation Global, United Kingdom (On-Site)

HoYoverse - Combat Designer - Fresh Grad

HoYoverse, Singapore (On-Site)

Sledgehammer Games - Technical Game Designer

Sledgehammer Games, Canada (On-Site)

Theorycraft Games - Combat Designer

Theorycraft Games, (Remote)

PlayStation Global - Machine Learning Engineer for Game Technology

PlayStation Global, United Kingdom (On-Site)

Spectarium - Senior Combat Designer (Unity)

Spectarium, (Remote)

Climax Studios - Combat Designer

Climax Studios, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded