Senior Living World Designer

3 Weeks ago • 5 Years + • Level Design

About the job

Job Description

As a Senior Living World Designer at Fool's Theory, you will be responsible for designing and implementing engaging open worlds, populating them with environmental elements, narrative content, lootables, monsters, and communities. This role involves iterative design, ensuring validity, writing documentation, collaborating with various departments (Narrative, Level Design, Gameplay, Art), and staying updated on industry trends. You will work on a project developed in cooperation with CD PROJEKT RED, requiring at least 5 years of professional experience in a similar position, familiarity with a game engine, and strong communication skills.
Must have:
  • 5+ years experience
  • Game engine familiarity
  • Design living world activities
  • Implement designs
  • Populate world with assets
  • Iterate and ensure validity
  • Documentation
  • Collaboration
Good to have:
  • Unreal Engine 5 skills
  • AA/AAA title experience
  • RPG session experience
  • Witcher Lore knowledge
  • Analytical approach
Perks:
  • Flexible working hours
  • Remote work option
  • Long-term contracts
  • Experienced team
  • Custom automation tools
  • Modern technology
  • Training opportunities
  • Private medical insurance
  • MyBenefit platform
  • Psychological support

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.

As a Living World Designer, you’ll be involved in the process of creating a Living World - an open, believable, vibrant and engaging world featuring both environmental elements and small pieces of narrative content that encourage Players to explore and respond to Player's actions. And implementing all of the above with precision and reliability. If you have design experience and have been working in a similar position before, don’t hesitate to apply!

Responsibilities

  • Designing living world activities.
  • Implementing previously created designs into the engine.
  • Populating the world with lootables, monsters, critters and communities.
  • Ongoing iteration on implemented activities and ensuring their validity.
  • Writing documentation for game mechanics and systems.
  • Working with other departments: Narrative, Level Design, Gameplay.
  • Cooperating with Art departments when needed.
  • Following industry trends in search of new solutions.

Requirements

  • At least 5 years of professional experience in a similar position.
  • Great familiarity with one of the popular game engines on the market.
  • Good communication skills and eagerness to work in multidisciplinary teams.
  • The ability to receive and respond to constructive feedback.
  • Imagination, creativity and the ability to transfer them into the game.
  • Independence in performing assigned tasks.
  • Ability to solve problems as they present themselves.
  • Ability to work in a structured and organised manner.
  • At least one title published.
  • Fluent in English.

Nice to have:

  • Previous experience as a Living/Open World Designer.
  • Advanced skills in Unreal Engine 5.
  • Previous experience working on an AA or AAA title.
  • Experience in running RPG sessions and playing Open World games.
  • Analytical approach to games.
  • Good knowledge of the Witcher lore.

We offer

  • A key role in the process of developing current and future projects.
  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1) or in our office in Bielsko-Biała.
  • Long-term contracts - we are looking for people for more than one project.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.
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About The Company

We're a collective of AAA veterans who decided to take a break from big productions and find refuge in the mountains of southern Poland. In the past, we've contributed our skills to the critical and commercial successes of games such as The Witcher 3: Wild Hunt or Baldur's Gate 3.


It's our goal to create immersive, story-rich games. From the very beginning of our studio, we focused on creating unique RPG experiences. We're players at heart and deliver the type of games we'd love to play ourselves.


OUR GAMES – The Thaumaturge | Seven: The Days Long Gone

Poland (Remote)

Poland (Remote)

Poland (Remote)

Poland (Remote)

Poland (Hybrid)

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