Senior PCG/Tools Engineer

1 Month ago • 7 Years + • Technical Art

About the job

Job Description

CD PROJEKT RED seeks a Senior PCG/Tools Engineer for their Boston office to work on Project Orion. This role involves collaborating with designers and artists to develop and enhance procedural content generation (PCG) tools within Unreal Engine. Responsibilities include building scalable and efficient tools, ensuring optimal performance, writing high-quality code, researching PCG trends, and fostering cross-functional collaboration. The ideal candidate will possess at least 7 years of professional programming experience in the games industry, strong C++ skills, Unreal Engine expertise, and a deep understanding of geometric algorithms. The position requires excellent communication and creative problem-solving abilities.
Must have:
  • 7+ years game programming experience
  • Strong C++ and Unreal Engine proficiency
  • Geometric algorithm & data structure knowledge
  • Excellent communication skills
  • PCG tool development expertise
Good to have:
  • Houdini experience
  • Performance/memory optimization skills
Perks:
  • Company-paid healthcare (dental, vision, mental)
  • Paid leave (20 days, increasing to 26 after 2 years)
  • Casual dress code
  • 401k with employer matching
  • Gym membership reimbursement
  • Flexible working hours
  • Trainings and courses
  • Company merch
  • Welcome pack
  • Dog-friendly office

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior PCG/Tools Engineer to join our office in Boston to work on Project Orion, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. In this role, you will help the Orion Team develop procedural tools to enable designers and artists to deliver on the vision of the game.

Daily Responsibilities:

  • Work closely with designers, artists and other developers to understand their needs and ensure the procedural tools meet the creative and technical goals.
  • Build and enhance PCG tools, focusing on scalability, efficiency and ease of use within Unreal Engine.
  • Ensure tools run efficiently without sacrificing performance, maintaining smooth workflows for the design and art teams.
  • Write high-quality code that is optimised, bug-free, and aligned with project goals.
  • Research emerging trends in PCG, tools development and Unreal Engine.
  • Foster cross-functional collaboration to ensure the tools contribute effectively to all game systems and components.

Qualifications

  • At least 7 years of professional experience as a programmer within the games industry.
  • Strong proficiency in C++ programming and knowledge of Unreal Engine.
  • Experience with current-gen console hardware.
  • A good understanding of geometric algorithms and data structures.
  • Ability to think creatively and strategically to overcome technical challenges and drive innovation in technology.
  • Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.

Nice to have

  • Professional experience with Houdini.
  • Experience in performance/memory optimization. 

Additional Information

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you've observed any irregularities in our recruitment process please click here to report them.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

CD PROJEKT RED is home to over 1000 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.


We are creators of The Witcher series of games, including the acclaimed The Witcher 3: Wild Hunt. Most recently, we have created Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty.


We are headquartered in Warsaw, Poland, with studios in Cracow and Wroclaw. In North America, we operate in Vancouver and will be opening a new studio in Boston to drive development on the followup to Cyberpunk 2077. 


We’re proud to have a gamer-first approach, a diverse & supportive culture, and a focus on mature, meaningful storytelling that will inspire gamers for years to come.


Warsaw, Masovian Voivodeship, Poland (On_site)

Boston, Massachusetts, United States (On_site)

Boston, Massachusetts, United States (Remote)

Warsaw, Masovian Voivodeship, Poland (On_site)

Boston, Massachusetts, United States (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Boston, Massachusetts, United States (On-Site)

View All Jobs

Get notified when new jobs are added by CD PROJEKT RED

Similar Jobs

Larian Studios - Gameplay Programmer

Larian Studios, Spain (On-Site)

Magic Media - Senior Unreal Engine Developer

Magic Media, Brazil (Remote)

Larian Studios - VFX Director

Larian Studios, Ireland (On-Site)

Sports Interactive - Lighting Artist Contractor (6 months)

Sports Interactive, United Kingdom (Remote)

Keywords Studios (Player Support) - Senior Technical Artist

Keywords Studios (Player Support), China (On-Site)

Romero Games - Senior VFX Artist

Romero Games, Ireland (Hybrid)

DNEG - Pipeline Supervisor

DNEG, India (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Trailmix Games - Analytics Engineer

Trailmix Games, United Kingdom (Hybrid)

Luxoft - Data & AI SME

Luxoft, India (On-Site)

Gearbox Software - Technical Director, SDK

Gearbox Software, United States (On-Site)

Trailmix Games - Data and Analytics Engineer

Trailmix Games, United Kingdom (Hybrid)

Valve corporation - Statistician / Data Scientist

Valve corporation, United States (On-Site)

Gamebreaking Studios - Senior Software Development Engineer (Unreal Gameplay)

Gamebreaking Studios, Argentina (Remote)

Avataar - Senior Research Engineer

Avataar, India (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Boston, Massachusetts, United States

Zones - Help Desk Analyst II

Zones, United States (On-Site)

 Sagecor Solutions - Application Developer 2 (NRN - 009)

Sagecor Solutions, United States (On-Site)

Netflix - Manager, Product Marketing

Netflix, United States (On-Site)

The Walt Disney Company - Product Designer II, Scalable Creative, Creative Studio

The Walt Disney Company, United States (On-Site)

Nisum - Business Analyst - NM6382

Nisum, United States (On-Site)

Paypal - MTS 1, Machine Learning Engineer

Paypal, United States (Hybrid)

Aspire - Financial Crime Operations Lead, US

Aspire, United States (On-Site)

Career Board - Lead Technical Artist

Career Board, United States (Remote)

Zones - Junior Copywriter

Zones, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Liquid Development - Asset Coordinator

Liquid Development, Mexico (Remote)

Wargaming - Senior UI Tech Artist

Wargaming, Czechia (On-Site)

Room 8 Studio - Project Art Director

Room 8 Studio, Portugal (On-Site)

Larian Studios - Senior VFX Artist

Larian Studios, Ireland (On-Site)

Firesprite - Tech Art Director - Tech Art - Hybrid/Remote(UK)

Firesprite, United Kingdom (Hybrid)

NetEase Games - Senior VFX Artist

NetEase Games, Canada (Hybrid)

Activision - VFX Artist

Activision, China (On-Site)

Lighthouse Games - Senior Environment Artist - Terrain

Lighthouse Games, United Kingdom (Hybrid)

Endless Studios - Art Mentor

Endless Studios, United Arab Emirates (Remote)

Activision - Senior Technical Artist

Activision, Poland (On-Site)

Get notifed when new similar jobs are uploaded