Senior Texture Artist

25 Minutes ago • 5-7 Years • 3D Art • $82,950 PA - $106,125 PA

Job Summary

Job Description

The Senior Texture Artist at ILM is responsible for creating high-quality textures, colors, and surface details for CG creatures and hard-surface models in film production. This hybrid role involves working both on-site and remotely, collaborating with VFX Supervisors, Texture Supervisors, and Look Dev Supervisors to achieve the desired visual look. Responsibilities include independent work on complex models, participating in design solutions, providing feedback in dailies, mentoring junior artists, and maintaining consistent productivity. The ideal candidate possesses at least five years of relevant VFX experience (seven years in lieu of a degree) and proficiency in Maya, Mari, Zbrush, Photoshop, and UV unwrapping tools.
Must have:
  • 5+ years VFX experience
  • Proficient in Maya, Mari, Zbrush, Photoshop
  • UV unwrapping skills
  • Complex pipeline navigation
  • Excellent communication skills
Good to have:
  • Modeling, grooming, look dev knowledge
  • Katana and Houdini experience
  • Feature animation experience
Perks:
  • Full range of medical, financial benefits

Job Details

Job Summary:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

We are looking for a phenomenal teammate to join our Texture team. The Senior Texture Artist is responsible for creating the textures, colours, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.

At ILM, we believe a good idea is a good idea, regardless of where it comes from! Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you’re looking for!

ILM strives to be an inclusive environment, and the Texture team embraces promising individuals with a variety backgrounds and experiences.

What You’ll Do

  • Works independently and with production team (VFX Supervisor, Texture Supervisor, Look Dev Supervisor) at an advanced level to implement the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments
  • Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis
  • Mentors junior and mid-level Artists
  • Maintains or exceeds consistent level of productivity while meeting scheduled targets and producing high quality work

What We’re Looking For

  • At least five years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least seven years of relevant professional VFX experience in lieu of education
  • Proficient in Maya, Mari, Zbrush, Photoshop and UV unwrapping tools
  • Ability to navigate complex pipelines
  • Strong attention to detail
  • Ability to learn quickly and assimilate new information
  • Excellent interpersonal and organizational skills
  • Modeling, Groom, and Look Development knowledge are pluses
  • Katana and Houdini experience are pluses
  • Feature Animation experience is a plus

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.


The hiring range for this position in Vancouver is C110,600 to C$141,500 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

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