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Surfacing Artist

12 Hours ago • All levels • 3D Art

Job Summary

Job Description

The Surfacing Artist establishes the look and surface qualities for animated characters, props, and environments in a variety of projects, including Netflix's Stranger Things and Avatar: The Last Airbender. Responsibilities include painting CG textures, developing shaders, submitting assets for review, creating UV maps, collaborating with the modeling and animation teams, and ensuring assets meet the highest standards. The ideal candidate possesses mature graphic stylization skills similar to Spiderverse or Arcane, in-depth knowledge of Maya and Photoshop, proficiency in Substance Painter or Mari, and experience with Katana. The role requires close partnership with other CG teams and adherence to production schedules.
Must have:
  • Production experience in animated features/episodic
  • Proficiency in Maya, Photoshop, Substance Painter/Mari
  • Experience with Katana
  • Strong collaboration and communication skills
  • Ability to meet deadlines in a fast-paced environment
Perks:
  • Cake days
  • Movie nights
  • Wrap parties
  • Kulture Klub
  • Bring your dog to work
  • Training and support opportunities
  • Career development opportunities

Job Details

Flying Bark Productions is working on exciting projects such as Netflix's Stranger Things animated series, the recently announced Avatar: The Last Airbender feature film, Marvel Studios’ What If…?, Disney Marvel’s Moon Girl and Devil Dinosaur, as well as our production Tales From Outer Suburbia by Shaun Tan. 

* Not open for remote work, this position must be based in Madrid, Spain.*
* Please be aware that for this specific role, we are giving priority to artists who are eligible to work in Spain/Europe *

 

The Surfacing Artist establishes the look and surface qualities for animated characters, props and environments. Through the use and development of textures and shaders; the Surfacing Artist will guide the production process to achieve the desired visual style. The Surfacing Artist collaborates with or aids the rest of the CG team to ensure the proper workflow and specifications are being developed to achieve the desired look on all textures.


Key Responsibilities:

  • Working within a brief and using 2D design reference to paint CG textures that are faithful to the style of the production;
  • Develop shaders for all CG assets;
  • Submit CG assets for review, rendering in a way that best indicates their use within the Series;
  • Create some UV maps as required, that adhere to pipeline requirements and are suitable for the resolution and complexity of the assets;
  • Collaborate with the CG modelling team in giving feedback of UV mapping that is suitable for the resolution and complexity of the assets;
  • Collaborate with the CG and BG teams on all creative and technical issues, to ensure assets are delivered to the very highest standard and correctly for the subsequent departments;
  • Work in partnership with lighters and compositors to ensure schedules and deadlines are met as established by the Producer and Directors.
  • And all other duties and responsibilities as reasonably required by the Production Company


About you:

  • Production experience in animated features/ animated episodic; (Not live action)
  • Portfolios with mature, graphic stylization of reality preferred. Somewhat in the vein of Spiderverse, Entergalactic, Arcane and The Witness [Love, Death, Robots] ;
  • In-depth knowledge of Maya and Photoshop and high proficiency in painting softwares like Substance Painter or Mari;
  • Experience in Katana and a good knowledge of photoreal and non photoreal renderers ;
  • Ability to work in close partnership with the CG and Design teams;
  • Ability to work within a team environment and follow guidance from creative and technical supervisors;
  • Ability to maintain a consistent level of productivity in a fast-paced work environment while producing high quality work;
  • Ability to work independently as well as under direct supervision;
  • Excellent communication and time management skills with the ability to multitask and prioritise as required.
  • Performs other tasks and responsibilities related to the creation of computer-generated animation and as otherwise reasonably required by the production company.

What do we do?

Flying Bark Productions is a renowned independent producer of family-focused animation entertainment. For over 50 years, our 2D and 3D production facility has created award-winning feature films and TV series.

Why work with us?

  • We work on some pretty cool projects - check out our website: https://www.flyingbark.com.au/
  • We have cake days, movie nights, wrap parties & a Kulture Klub dedicated to coordinating our busy social calendar!
  • The Barkers have big hearts too, with our Paws for a Cause fundraising arm raising much needed funds for charities such as Beyond Blue, RSPCA and the Cancer Council. 
  • If you love dogs as much as we do, you can bring them to work!
  • Career development is important to us so we offer training and support opportunities whenever possible. 
  • We have a full slate and plans for international expansion so there is always plenty of opportunity for career development.
  • Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated!

 

Flying Bark Productions is proud to be an Equal Opportunity Employer.

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About The Company

Flying Bark Productions Pty Ltd is internationally recognized as Australia’s leading producer of quality children’s animated entertainment, known for its high quality film and television properties ranging from pre-school to young adult.


The mission of Flying Bark Productions is to create great animated entertainment for children. We employ Australia’s top talents in animation, the visual arts, screen writing and composing to produce a diverse and enchanted range of feature films, television programs and new media products.

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