Environment Artist - EA Sports FC

3 Weeks ago • 5 Years + • 3D Art

Job Summary

Job Description

EA Sports FC is seeking an experienced Environment Artist to join their newly formed team. Responsibilities include creating high-quality environment assets (buildings, roads, etc.), populating game levels, collaborating with internal and external teams, and overseeing the work of other artists. The ideal candidate has 5+ years of experience with 3D modeling software (Maya, Max preferred), proficiency in asset creation, scene composition, and experience managing a team. Experience with photogrammetry, ZBrush, and Substance Designer are a plus. The role involves working within content-driven game engines and collaborating with designers and engineers to optimize workflows and pipelines.
Must have:
  • 5+ years experience in asset creation
  • Advanced knowledge of Maya/Max
  • Strong asset creation abilities
  • Scene composition and lighting skills
  • Team management experience
  • Experience with game engines
Good to have:
  • Photogrammetry, ZBrush, Substance Designer
  • Experience with Unreal, Frostbite, Unity
Perks:
  • Paid time off
  • New parent leave
  • Free games
  • Holistic benefits program

Job Details

About our team: We are starting a new team composed of a mixture of veterans of EA/EA SPORTS and new talent from across industries. With some of the most valuable IP in the world, and the resources EA has to offer, we have access to the capabilities needed to deliver amazing new experiences for an expanded audience of players worldwide.

About the role:

Building sections of environments, populating them with buildings, roads, trees and props - the Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience. As an Environment Artist you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and EA SPORTS FC Leads, to help develop both the visual and gameplay experiences – according to the goals of each.

Your Responsibilities:

  • Creating high-quality benchmark content, from individual assets to levels, sets, or stadiums/arenas.

  • Set dress locations, conveying depth and storytelling in the way assets are composed – going beyond the immediate needs of game design.

  • Deconstruct concept art, reference imagery, and style guides into efficient asset lists, taking into account opportunities for reuse and modular construction.

  • Be involved in the level building process, from initial grey-block rapid layout, through to final assets.

  • Breakdown tasks, assemble reference material and oversee the work of internal and external artists.

  • Maintain team best practices.

  • Troubleshooting and creating workflows and documentation.

  • Collaborate with other Artists, Tech Artists and Leads.

  • Integrate assets into the game ensuring they fit seamlessly into the design and style.

Your Qualifications:

  • 5+ years of production experience with asset level creation.

  • You have advanced knowledge of Maya, Max, or similar 3D modeling software.

  • Experience with photogrammetry, ZBrush and Substance Designer is a plus.

  • Strong asset creation abilities (hard surface, architecture and/or organic assets)

  • Strong knowledge of breaking down complex scenes into efficient asset sets and components.

  • Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.

  • A strong sense of proportion, scene composition, and lighting.

  • Some experience in managing and leading a small subset of artists in delivering Environments content to final quality.

  • Some knowledge in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.

  • Experience working with content-driven game engines (e.g. Unreal, Frostbite, Unity).

  • Some experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.

  • Knowledge of the latest industry-standard tools, workflows, and techniques including physically based rendering.

  • Attention to detail and ability to follow artistic direction and bringing ideas and solutions to the table.

Portfolio Requirements

  • Examples of assets that were created/owned from start to finish.

  • Sets, assets, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear.

  • Examples of high fidelity modelled assets, painted using 3D paint software, e.g., Substance Painter.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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