Environment Artist - EA Sports FC

1 Month ago • 5 Years + • 3D Art

Job Summary

Job Description

EA Sports FC is seeking an experienced Environment Artist to join their newly formed team. Responsibilities include creating high-quality environment assets (buildings, roads, etc.), populating game levels, collaborating with internal and external teams, and overseeing the work of other artists. The ideal candidate has 5+ years of experience with 3D modeling software (Maya, Max preferred), proficiency in asset creation, scene composition, and experience managing a team. Experience with photogrammetry, ZBrush, and Substance Designer are a plus. The role involves working within content-driven game engines and collaborating with designers and engineers to optimize workflows and pipelines.
Must have:
  • 5+ years experience in asset creation
  • Advanced knowledge of Maya/Max
  • Strong asset creation abilities
  • Scene composition and lighting skills
  • Team management experience
  • Experience with game engines
Good to have:
  • Photogrammetry, ZBrush, Substance Designer
  • Experience with Unreal, Frostbite, Unity
Perks:
  • Paid time off
  • New parent leave
  • Free games
  • Holistic benefits program

Job Details

About our team: We are starting a new team composed of a mixture of veterans of EA/EA SPORTS and new talent from across industries. With some of the most valuable IP in the world, and the resources EA has to offer, we have access to the capabilities needed to deliver amazing new experiences for an expanded audience of players worldwide.

About the role:

Building sections of environments, populating them with buildings, roads, trees and props - the Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience. As an Environment Artist you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and EA SPORTS FC Leads, to help develop both the visual and gameplay experiences – according to the goals of each.

Your Responsibilities:

  • Creating high-quality benchmark content, from individual assets to levels, sets, or stadiums/arenas.

  • Set dress locations, conveying depth and storytelling in the way assets are composed – going beyond the immediate needs of game design.

  • Deconstruct concept art, reference imagery, and style guides into efficient asset lists, taking into account opportunities for reuse and modular construction.

  • Be involved in the level building process, from initial grey-block rapid layout, through to final assets.

  • Breakdown tasks, assemble reference material and oversee the work of internal and external artists.

  • Maintain team best practices.

  • Troubleshooting and creating workflows and documentation.

  • Collaborate with other Artists, Tech Artists and Leads.

  • Integrate assets into the game ensuring they fit seamlessly into the design and style.

Your Qualifications:

  • 5+ years of production experience with asset level creation.

  • You have advanced knowledge of Maya, Max, or similar 3D modeling software.

  • Experience with photogrammetry, ZBrush and Substance Designer is a plus.

  • Strong asset creation abilities (hard surface, architecture and/or organic assets)

  • Strong knowledge of breaking down complex scenes into efficient asset sets and components.

  • Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.

  • A strong sense of proportion, scene composition, and lighting.

  • Some experience in managing and leading a small subset of artists in delivering Environments content to final quality.

  • Some knowledge in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.

  • Experience working with content-driven game engines (e.g. Unreal, Frostbite, Unity).

  • Some experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.

  • Knowledge of the latest industry-standard tools, workflows, and techniques including physically based rendering.

  • Attention to detail and ability to follow artistic direction and bringing ideas and solutions to the table.

Portfolio Requirements

  • Examples of assets that were created/owned from start to finish.

  • Sets, assets, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear.

  • Examples of high fidelity modelled assets, painted using 3D paint software, e.g., Substance Painter.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Similar Jobs

Virtuos - Senior 3D Animator

Virtuos

Malaysia (On-Site)
3 Days ago
Scanline VFX - Matte Painter

Scanline VFX

London, England, United Kingdom (Remote)
1 Month ago
Adglobe - Designer (Tokyo)

Adglobe

Tokyo, Tokyo, Japan (On-Site)
19 Hours ago
Nintendo - Contract - Environment Artist I

Nintendo

Redmond, Washington, United States (Hybrid)
3 Months ago
Naughty Dog - Senior Game Designer

Naughty Dog

Los Angeles, California, United States (Hybrid)
2 Weeks ago
Amber - 3D Artist - Generalist (Project Based)

Amber

Brazil (On-Site)
9 Months ago
SmileGate - Character Modeling for [Next Crossfire]

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
3 Months ago
Room 8 Studio - Realistic 3D Characters Artist, Project Lead Senior

Room 8 Studio

Argentina (On-Site)
2 Months ago
Ubisoft - Senior Level Artist

Ubisoft

Montpellier, Occitanie, France (On-Site)
1 Month ago
Tencent - 3D Character Principal Artist for AAA Stylized Realistic Shooting Game

Tencent

Shenzhen, Guangdong Province, China (On-Site)
1 Week ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Barnstorm VFX - Animator

Barnstorm VFX

(Remote)
2 Months ago
Epic Games - Concept Artist

Epic Games

Montreal, Quebec, Canada (On-Site)
2 Weeks ago
Tencent - Senior Environment Artist

Tencent

(On-Site)
1 Month ago
ICON Creative Studio - Junior Technical Animator

ICON Creative Studio

Vancouver, British Columbia, Canada (On-Site)
2 Weeks ago
Flying Bark Productions - Pipeline TD

Flying Bark Productions

Sydney, New South Wales, Australia (Hybrid)
8 Months ago
Ubisoft - Technical Artist World

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
1 Month ago
P99 soft - 3D Animator

P99 soft

Pune, Maharashtra, India (On-Site)
21 Hours ago
Wargaming - Senior Technical Artist (Unreal)

Wargaming

Chicago, Illinois, United States (Hybrid)
2 Months ago
Larian Studios - VFX Director | Directeur Effets Visuels VFX

Larian Studios

Quebec, Canada (On-Site)
6 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Bucharest, Bucharest, Romania

Tesla - Vehicle Readiness Specialist

Tesla

Timișoara, Timiș, Romania (On-Site)
2 Months ago
Ness Digital - Senior .Net Full-stack Engineer

Ness Digital

Timișoara, Timiș, Romania (Remote)
1 Month ago
Global Step - UI Artist

Global Step

Bucharest, Bucharest, Romania (On-Site)
6 Months ago
Ness Digital - Senior .Net Full-stack Engineer

Ness Digital

Timișoara, Timiș, Romania (Remote)
1 Month ago
Crowd Strick - Talent Acquisition Intern

Crowd Strick

Bucharest, Bucharest, Romania (Hybrid)
18 Hours ago
AeraTechnology - Lead Security Operations Engineer

AeraTechnology

Bucharest, Bucharest, Romania (Hybrid)
4 Months ago
Veeam Software - Sales Development Representative with Arabic language (entry-level)

Veeam Software

Bucharest, Bucharest, Romania (Hybrid)
1 Day ago
Electronic Arts - Full Stack Software Engineer

Electronic Arts

Bucharest, Bucharest, Romania (Hybrid)
1 Month ago
Veeam Software - Inside Systems Engineer with French

Veeam Software

Bucharest, Bucharest, Romania (On-Site)
1 Day ago
NVIDIA - Malware Research Architect

NVIDIA

Romania (Remote)
1 Month ago

Get notifed when new similar jobs are uploaded

3D Art Jobs

Ingenuity Studios, LLC - CG Generalist

Ingenuity Studios, LLC

Vancouver, British Columbia, Canada (Remote)
11 Months ago
Scanline VFX - Matte Painter

Scanline VFX

London, England, United Kingdom (Remote)
1 Month ago
Kefir Games - Environment Artist (Unity)

Kefir Games

Cyprus (On-Site)
2 Weeks ago
SAIC - 3D Graphic Artist

SAIC

Reston, Virginia, United States (Remote)
9 Months ago
Tencent - Senior 3D Character Designer

Tencent

Shenzhen, Guangdong Province, China (On-Site)
2 Months ago
Tencent - Senior 3D Character Designer (Stylized Realistic Shooter)

Tencent

Shenzhen, Guangdong Province, China (On-Site)
1 Week ago
Gym Class VR - Senior 3D Artist - Generalist

Gym Class VR

Austin, Texas, United States (On-Site)
11 Months ago
Ubisoft - Senior 3D Programmer (M/W/NB) – The Division Resurgence

Ubisoft

Accons, Auvergne-Rhône-Alpes, France (Hybrid)
7 Months ago
Phantom FX - Various VFX Roles (Compositing, Lighting, FX, Rigging, etc.)

Phantom FX

Chennai, Tamil Nadu, India (On-Site)
2 Months ago
DNEG - Lighting Supervisor

DNEG

Sydney, New South Wales, Australia (Hybrid)
5 Months ago

Get notifed when new similar jobs are uploaded

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Hyderabad, Telangana, India (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Hyderabad, Telangana, India (Hybrid)

Hyderabad, Telangana, India (Hybrid)

Galway, County Galway, Ireland (On-Site)

Vancouver, British Columbia, Canada (Hybrid)

Galway, County Galway, Ireland (On-Site)

Cologne, North Rhine-Westphalia, Germany (Hybrid)

Montreal, Quebec, Canada (On-Site)

Hyderabad, Telangana, India (On-Site)

View All Jobs

Get notified when new jobs are added by Electronic Arts

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug